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Decompiled source of RepoAnyAimSens v1.0.0
FloatSensitivityPatch.dll
Decompiled a year agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Configuration; using HarmonyLib; using Microsoft.CodeAnalysis; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: AssemblyCompany("FloatSensitivityPatch")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("FloatSensitivityPatch")] [assembly: AssemblyTitle("FloatSensitivityPatch")] [assembly: AssemblyVersion("1.0.0.0")] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } [BepInPlugin("com.repo.floatsens", "Float Sens Patch", "1.0.0")] public class FloatSensPatch : BaseUnityPlugin { [HarmonyPatch(typeof(GameplayManager), "UpdateAimSensitivity")] private static class UpdateAimSensitivityPatch { private static readonly FieldInfo AimField = typeof(GameplayManager).GetField("aimSensitivity", BindingFlags.Instance | BindingFlags.NonPublic); private static bool Prefix(GameplayManager __instance) { AimField.SetValue(__instance, DesiredSens.Value); return false; } } internal static ConfigEntry<float> DesiredSens; private void Awake() { //IL_0029: Unknown result type (might be due to invalid IL or missing references) DesiredSens = ((BaseUnityPlugin)this).Config.Bind<float>("General", "AimSensitivity", 35f, "Set a true‑float aim sensitivity."); new Harmony("com.repo.floatsens").PatchAll(); } }