Changelog
[4.0.1]
Changed
- Improved Arena Race spawn layout timing by applying the layout after a short delayed retry instead of only at the first
PlayerSpawn timing.
- Improved Arena Race detection stability when
ArenaRace.instance or arena state detection is not ready immediately after player spawn.
- Improved diagnostic console logs for spawn layout application.
- Improved start boost diagnostics when boost application is skipped or fails.
Fixed
- Fixed cases where the spawn layout could be skipped and players would remain in the vanilla spawn positions.
- Fixed unclear failure cases by adding skip reasons for layout application.
- Fixed unclear boost failure cases by adding skip reasons for start boost application.
- Fixed missing diagnostics for player count, spawn point count, arena detection, host detection, and
TruckSafetySpawnPoint state.
[4.0.0] - Initial Release
Added
- Added Arena Race multiplayer spawn layout fix.
- Added host-only player spawn repositioning for Arena Race.
- Added configurable horizontal player count.
- Added configurable vertical player count.
- Added randomized player placement every race start.
- Added start boost after the 3-2-1 countdown.
- Added configurable start boost enable setting.
- Added configurable start boost multiplier.
Changed
- Fixed the issue where the host could always spawn in the same front-left position.
- Internalized layout settings that do not need regular configuration.
- Simplified configuration to only essential gameplay settings.
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