Changelog
[4.0.0] - R.E.P.O. v0.4.0 Compatibility Update
Added
- Support for R.E.P.O. Cosmetics Update v0.4.0.
- Safer host-only control flow for Clown/Beamer attack movement, jump, target switching, and spin sweep behavior.
- Re-application of Clown/Beamer vision and hearing multipliers after spawn initialization.
Changed
- Updated the mod for the latest
EnemyBeamer, SemiLaser, and HurtCollider runtime structure.
- Reworked private/internal member access to reduce breakage from direct field access.
- Preserved enhanced beam tracking during
AttackStart, Attack, and AttackEnd.
- Preserved configurable beam range, attack duration, tracking speed, knockback, senses, random movement, random jump, instant target switching, and spin sweep settings.
- Kept the mod host-only for multiplayer behavior control.
Fixed
- Fixed compatibility issues caused by outdated EnemyBeamer/SemiLaser access patterns.
- Fixed unstable handling around target, photon view, laser, rigidbody, jump, and grounded references.
- Fixed sense multiplier timing so values can be restored after Beamer spawn initialization.
- Avoided startup monitoring logic that could run during menus, region selection, or lobby states.
[1.1.1] - Update
Added
- Attack spin sweep behavior during
AttackStart, Attack, and AttackEnd.
- Configurable spin sweep chance through
Clown.AttackSpinChancePercent.
- Configurable spin sweep speed through
Clown.AttackSpinSpeedDegPerSec.
Changed
- Re-implemented
RotationLogic to apply attack tracking speed and spin sweep rotation override.
- Re-implemented
VerticalAimLogic to track targets vertically only during attack states.
- Extended attack states with random movement, random jumps, and instant target switching.
- Added configurable beam range, beam duration, knockback multiplier, vision multiplier, and hearing multiplier.
Fixed
- Improved target tracking stability.
- Added null guards for target and transform references.
[1.0.0] - Initial Release
Added
- Beam tracking speed config.
- Beam range config.
- Attack walk enable/disable config.
- Optional AttackStart delay removal.
- Beam duration min/max configs.
- Optional kick attack disable.
- Beam knockback multiplier.
- Random move, random jump, and random target switching during attack.
- Vision angle, vision distance, and hearing multipliers.
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