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Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
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Changelog
[4.0.0] - Update
Added
REPO v0.4.0 compatibility
Indestructible-priority survivor selection
Indestructible orb targets are prioritized
Indestructible drone targets are prioritized
Contact-queue merge processing
Performance configuration entries
MaxQueuedPairsPerTick
EnableFallbackPairScan
FallbackPairScanInterval
IndestructibleTargetCacheInterval
Changed
Survivor priority is now indestructible-effect orb, held orb, then higher value
Normal merge checks now process queued contact pairs instead of relying on frequent all-pair scans
Fallback all-pair scans now run at a lower configurable frequency
Indestructible target lookup now uses a short cache interval instead of repeated lookup per comparison
Fixed
Reduced lag when many enemy orbs touch each other
Prevented unnecessary repeated scene searches during indestructible priority checks
Improved 0.4.0 value update compatibility with ValuableObject
Removed losing orbs from haul tracking before network destruction
[1.0.1] - Previous Release
Enemy death orbs merge when touching each other
Held orb is prioritized when only one orb is being held
Higher value orb is kept in normal merges
Value cap and merge-count cap added
Failed merges caused by caps grant invincibility only and do not play success effects
Merge success can play a network-visible effect
Merged orb can replay invincibility electricity visuals
Orb-to-orb breakage is prevented during contact checks