using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("")]
[assembly: AssemblyCompany("REPOJP")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("REPOJP")]
[assembly: AssemblyTitle("REPOJP")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace REPOJP.EnemySpawnRange
{
[BepInPlugin("REPOJP.EnemySpawnRange", "EnemySpawnRange", "1.0.0")]
public sealed class EnemySpawnRangePlugin : BaseUnityPlugin
{
[HarmonyPatch(typeof(SemiFunc), "EnemySpawn")]
private static class SemiFunc_EnemySpawn_Patch
{
private static bool Prefix(Enemy enemy, ref bool __result)
{
try
{
if (!CanRunCustomSpawn(enemy))
{
return true;
}
GetResolvedSpawnDistance(out var minDistance, out var maxDistance);
if (TryCustomSpawn(enemy, minDistance, maxDistance, out var blockedPointEncountered))
{
__result = true;
return false;
}
bool flag = blockedPointEncountered;
if (FallbackToVanillaOnFailure.Value && !IsVanillaDistance(minDistance, maxDistance))
{
if (TryVanillaSpawn(enemy, 18f, 35f, out var blockedPointEncountered2))
{
WriteLog($"FallbackSuccess Enemy={((object)enemy).GetType().Name}");
__result = true;
return false;
}
flag = flag || blockedPointEncountered2;
}
FinalizeSpawnFailure(enemy, flag);
WriteLog(string.Format("Failure Enemy={0}", ((Object)(object)enemy != (Object)null) ? ((object)enemy).GetType().Name : "null"));
__result = false;
return false;
}
catch (Exception ex)
{
if ((Object)(object)Instance != (Object)null)
{
((BaseUnityPlugin)Instance).Logger.LogError((object)"Failure: SemiFunc.EnemySpawn");
((BaseUnityPlugin)Instance).Logger.LogError((object)ex);
}
return true;
}
}
}
public const string PluginGuid = "REPOJP.EnemySpawnRange";
public const string PluginName = "EnemySpawnRange";
public const string PluginVersion = "1.0.0";
internal static EnemySpawnRangePlugin Instance;
private Harmony harmony;
internal static ConfigEntry<bool> ModEnabled;
internal static ConfigEntry<float> MinSpawnDistance;
internal static ConfigEntry<float> MaxSpawnDistance;
internal static ConfigEntry<bool> RespectDebugSpawnClose;
internal static ConfigEntry<bool> FallbackToVanillaOnFailure;
internal static ConfigEntry<bool> LogEnabled;
private static FieldInfo enemyParentFirstSpawnPointUsedField;
private static FieldInfo enemyDirectorDebugSpawnCloseField;
private static FieldInfo roundDirectorAllExtractionPointsCompletedField;
private static FieldInfo enemyRigidbodyRbField;
private void Awake()
{
//IL_005a: Unknown result type (might be due to invalid IL or missing references)
//IL_0064: Expected O, but got Unknown
try
{
Instance = this;
if ((Object)(object)((Component)this).transform.parent != (Object)null)
{
((Component)this).transform.parent = null;
}
((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
Object.DontDestroyOnLoad((Object)(object)((Component)this).gameObject);
InitializeReflection();
InitializeConfig();
harmony = new Harmony("REPOJP.EnemySpawnRange");
harmony.PatchAll();
WriteAlways("Loaded");
}
catch (Exception ex)
{
((BaseUnityPlugin)this).Logger.LogError((object)"Failure: Awake");
((BaseUnityPlugin)this).Logger.LogError((object)ex);
}
}
private void OnDestroy()
{
try
{
if (harmony != null)
{
harmony.UnpatchSelf();
}
}
catch (Exception ex)
{
((BaseUnityPlugin)this).Logger.LogError((object)"Failure: OnDestroy");
((BaseUnityPlugin)this).Logger.LogError((object)ex);
}
}
private void InitializeReflection()
{
enemyParentFirstSpawnPointUsedField = AccessTools.Field(typeof(EnemyParent), "firstSpawnPointUsed");
enemyDirectorDebugSpawnCloseField = AccessTools.Field(typeof(EnemyDirector), "debugSpawnClose");
roundDirectorAllExtractionPointsCompletedField = AccessTools.Field(typeof(RoundDirector), "allExtractionPointsCompleted");
enemyRigidbodyRbField = AccessTools.Field(typeof(EnemyRigidbody), "rb");
}
private void InitializeConfig()
{
//IL_004f: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Expected O, but got Unknown
//IL_008c: Unknown result type (might be due to invalid IL or missing references)
//IL_0096: Expected O, but got Unknown
ModEnabled = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "ModEnabled", true, "Enable or disable this mod. MOD有効無効");
MinSpawnDistance = ((BaseUnityPlugin)this).Config.Bind<float>("General", "MinSpawnDistance", 5f, new ConfigDescription("Minimum player distance allowed for enemy spawn points. 敵スポーン候補の最小距離", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 999f), Array.Empty<object>()));
MaxSpawnDistance = ((BaseUnityPlugin)this).Config.Bind<float>("General", "MaxSpawnDistance", 15f, new ConfigDescription("Maximum player distance allowed for enemy spawn points. 敵スポーン候補の最大距離", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 999f), Array.Empty<object>()));
RespectDebugSpawnClose = ((BaseUnityPlugin)this).Config.Bind<bool>("Compatibility", "RespectDebugSpawnClose", true, "Use the game's debugSpawnClose behavior when enabled. ゲーム本体のdebugSpawnClose有効時に0-999を優先");
FallbackToVanillaOnFailure = ((BaseUnityPlugin)this).Config.Bind<bool>("Safety", "FallbackToVanillaOnFailure", true, "Retry with vanilla 18-35 range if custom spawn fails. 設定距離失敗時に18-35で再試行");
LogEnabled = ((BaseUnityPlugin)this).Config.Bind<bool>("Debug", "LogEnabled", false, "Enable detailed log output. 詳細ログ出力");
}
internal static void WriteAlways(string message)
{
if (!((Object)(object)Instance == (Object)null))
{
((BaseUnityPlugin)Instance).Logger.LogInfo((object)("[EnemySpawnRange] " + message));
}
}
internal static void WriteLog(string message)
{
if (!((Object)(object)Instance == (Object)null) && LogEnabled.Value)
{
((BaseUnityPlugin)Instance).Logger.LogInfo((object)("[EnemySpawnRange] " + message));
}
}
internal static bool CanRunCustomSpawn(Enemy enemy)
{
if (!ModEnabled.Value)
{
return false;
}
if ((Object)(object)enemy == (Object)null)
{
return false;
}
if ((Object)(object)LevelGenerator.Instance == (Object)null)
{
return false;
}
if ((Object)(object)GameDirector.instance == (Object)null)
{
return false;
}
if (GameDirector.instance.PlayerList == null)
{
return false;
}
if (GameDirector.instance.PlayerList.Count == 0)
{
return false;
}
if (!SemiFunc.IsMasterClientOrSingleplayer())
{
return false;
}
return true;
}
internal static bool IsDebugSpawnCloseEnabled()
{
try
{
if ((Object)(object)EnemyDirector.instance == (Object)null)
{
return false;
}
if (enemyDirectorDebugSpawnCloseField == null)
{
return false;
}
object value = enemyDirectorDebugSpawnCloseField.GetValue(EnemyDirector.instance);
if (value is bool)
{
return (bool)value;
}
}
catch (Exception ex)
{
WriteLog("DebugSpawnClose read failure: " + ex.Message);
}
return false;
}
internal static bool AreAllExtractionPointsCompleted()
{
try
{
if ((Object)(object)RoundDirector.instance == (Object)null)
{
return false;
}
if (roundDirectorAllExtractionPointsCompletedField == null)
{
return false;
}
object value = roundDirectorAllExtractionPointsCompletedField.GetValue(RoundDirector.instance);
if (value is bool)
{
return (bool)value;
}
}
catch (Exception ex)
{
WriteLog("AllExtractionPointsCompleted read failure: " + ex.Message);
}
return false;
}
internal static void GetResolvedSpawnDistance(out float minDistance, out float maxDistance)
{
minDistance = Mathf.Max(0f, MinSpawnDistance.Value);
maxDistance = Mathf.Max(0f, MaxSpawnDistance.Value);
if (minDistance > maxDistance)
{
float num = minDistance;
minDistance = maxDistance;
maxDistance = num;
}
if (RespectDebugSpawnClose.Value && IsDebugSpawnCloseEnabled())
{
minDistance = 0f;
maxDistance = 999f;
}
}
internal static bool IsVanillaDistance(float minDistance, float maxDistance)
{
return Mathf.Approximately(minDistance, 18f) && Mathf.Approximately(maxDistance, 35f);
}
internal static EnemyParent GetEnemyParent(Enemy enemy)
{
if ((Object)(object)enemy == (Object)null)
{
return null;
}
return ((Component)enemy).GetComponentInParent<EnemyParent>();
}
internal static void SetFirstSpawnPointUsed(EnemyParent enemyParent, bool value)
{
try
{
if (!((Object)(object)enemyParent == (Object)null) && !(enemyParentFirstSpawnPointUsedField == null))
{
enemyParentFirstSpawnPointUsedField.SetValue(enemyParent, value);
}
}
catch (Exception ex)
{
WriteLog("SetFirstSpawnPointUsed failure: " + ex.Message);
}
}
internal static EnemyRigidbody GetEnemyRigidbody(Enemy enemy)
{
if ((Object)(object)enemy == (Object)null)
{
return null;
}
return ((Component)enemy).GetComponentInChildren<EnemyRigidbody>();
}
internal static Rigidbody GetUnityRigidbody(EnemyRigidbody enemyRigidbody)
{
try
{
if ((Object)(object)enemyRigidbody == (Object)null)
{
return null;
}
if (enemyRigidbodyRbField == null)
{
return null;
}
object? value = enemyRigidbodyRbField.GetValue(enemyRigidbody);
return (Rigidbody)((value is Rigidbody) ? value : null);
}
catch (Exception ex)
{
WriteLog("GetUnityRigidbody failure: " + ex.Message);
return null;
}
}
internal static bool IsBlockedSpawn(Enemy enemy, Vector3 targetPosition)
{
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
EnemyRigidbody enemyRigidbody = GetEnemyRigidbody(enemy);
Rigidbody unityRigidbody = GetUnityRigidbody(enemyRigidbody);
if ((Object)(object)unityRigidbody != (Object)null)
{
return SemiFunc.EnemyPhysObjectBoundingBoxCheck(targetPosition, targetPosition, unityRigidbody, false, 1.2f);
}
return SemiFunc.EnemyPhysObjectSphereCheck(targetPosition, 1f);
}
internal static LevelPoint GetCustomSpawnLevelPoint(float minDistance, float maxDistance)
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
LevelPoint val = null;
if (AreAllExtractionPointsCompleted())
{
val = SemiFunc.LevelPointGetPlayerDistance(Vector3.zero, minDistance, maxDistance, true);
}
if (!Object.op_Implicit((Object)(object)val))
{
val = SemiFunc.LevelPointGetPlayerDistance(Vector3.zero, minDistance, maxDistance, false);
}
return val;
}
internal static LevelPoint GetVanillaSpawnLevelPoint(Enemy enemy, float minDistance, float maxDistance)
{
if ((Object)(object)enemy == (Object)null)
{
return null;
}
return enemy.TeleportToPoint(minDistance, maxDistance);
}
internal static bool TryCustomSpawn(Enemy enemy, float minDistance, float maxDistance, out bool blockedPointEncountered)
{
//IL_0077: Unknown result type (might be due to invalid IL or missing references)
//IL_007c: Unknown result type (might be due to invalid IL or missing references)
//IL_007e: Unknown result type (might be due to invalid IL or missing references)
//IL_00f4: Unknown result type (might be due to invalid IL or missing references)
//IL_0130: Unknown result type (might be due to invalid IL or missing references)
//IL_013e: Unknown result type (might be due to invalid IL or missing references)
//IL_014c: Unknown result type (might be due to invalid IL or missing references)
//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
//IL_00c9: Unknown result type (might be due to invalid IL or missing references)
//IL_00d7: Unknown result type (might be due to invalid IL or missing references)
blockedPointEncountered = false;
EnemyParent enemyParent = GetEnemyParent(enemy);
if ((Object)(object)enemyParent == (Object)null)
{
WriteLog("CustomSpawn enemyParent not found");
return false;
}
LevelPoint customSpawnLevelPoint = GetCustomSpawnLevelPoint(minDistance, maxDistance);
if (!Object.op_Implicit((Object)(object)customSpawnLevelPoint))
{
WriteLog($"Custom NoPoint Enemy={((object)enemy).GetType().Name} Min={minDistance:0.###} Max={maxDistance:0.###}");
return false;
}
Vector3 position = ((Component)customSpawnLevelPoint).transform.position;
if (IsBlockedSpawn(enemy, position))
{
blockedPointEncountered = true;
WriteLog($"Custom Blocked Enemy={((object)enemy).GetType().Name} Min={minDistance:0.###} Max={maxDistance:0.###} Point=({position.x:0.##}, {position.y:0.##}, {position.z:0.##})");
return false;
}
enemy.EnemyTeleported(position);
SetFirstSpawnPointUsed(enemyParent, value: true);
WriteLog($"Custom Success Enemy={((object)enemy).GetType().Name} Min={minDistance:0.###} Max={maxDistance:0.###} Point=({position.x:0.##}, {position.y:0.##}, {position.z:0.##})");
return true;
}
internal static bool TryVanillaSpawn(Enemy enemy, float minDistance, float maxDistance, out bool blockedPointEncountered)
{
//IL_0078: Unknown result type (might be due to invalid IL or missing references)
//IL_007d: Unknown result type (might be due to invalid IL or missing references)
//IL_007f: Unknown result type (might be due to invalid IL or missing references)
//IL_0129: Unknown result type (might be due to invalid IL or missing references)
//IL_0137: Unknown result type (might be due to invalid IL or missing references)
//IL_0145: Unknown result type (might be due to invalid IL or missing references)
//IL_00bc: Unknown result type (might be due to invalid IL or missing references)
//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
//IL_00d8: Unknown result type (might be due to invalid IL or missing references)
blockedPointEncountered = false;
EnemyParent enemyParent = GetEnemyParent(enemy);
if ((Object)(object)enemyParent == (Object)null)
{
WriteLog("VanillaSpawn enemyParent not found");
return false;
}
LevelPoint vanillaSpawnLevelPoint = GetVanillaSpawnLevelPoint(enemy, minDistance, maxDistance);
if (!Object.op_Implicit((Object)(object)vanillaSpawnLevelPoint))
{
WriteLog($"Vanilla NoPoint Enemy={((object)enemy).GetType().Name} Min={minDistance:0.###} Max={maxDistance:0.###}");
return false;
}
Vector3 position = ((Component)vanillaSpawnLevelPoint).transform.position;
if (IsBlockedSpawn(enemy, position))
{
blockedPointEncountered = true;
WriteLog($"Vanilla Blocked Enemy={((object)enemy).GetType().Name} Min={minDistance:0.###} Max={maxDistance:0.###} Point=({position.x:0.##}, {position.y:0.##}, {position.z:0.##})");
return false;
}
SetFirstSpawnPointUsed(enemyParent, value: true);
WriteLog($"Vanilla Success Enemy={((object)enemy).GetType().Name} Min={minDistance:0.###} Max={maxDistance:0.###} Point=({position.x:0.##}, {position.y:0.##}, {position.z:0.##})");
return true;
}
internal static void FinalizeSpawnFailure(Enemy enemy, bool blockedPointEncountered)
{
try
{
EnemyParent enemyParent = GetEnemyParent(enemy);
if (!((Object)(object)enemyParent == (Object)null))
{
if (blockedPointEncountered && (Object)(object)EnemyDirector.instance != (Object)null)
{
EnemyDirector.instance.FirstSpawnPointAdd(enemyParent);
}
enemyParent.Despawn();
enemyParent.DespawnedTimerSet(Random.Range(2f, 3f), true);
}
}
catch (Exception ex)
{
WriteLog("FinalizeSpawnFailure failure: " + ex.Message);
}
}
}
}