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HitboxWireframeVisualizer
Overlay wireframe hitboxes for nearby objects (enemies, players, room modules, items) and optionally make the underlying models transparent.近距離の敵/プレイヤー/部屋モジュール/アイテムの当たり判定を表示
By REPO_JP
CHANGELOG
Changelog
1.0.0
- Initial release
- Wireframe hitbox visualization for nearby colliders (Box/Sphere/Capsule, optional MeshCollider as bounds)
- Genre filters: Enemy / Player / RoomModule / Item
- Trigger color separation and layer-based color mapping
- Optional translucent fill rendering
- Optional grid sampling points (heavy)
- Optional model transparency with MaterialPropertyBlock (alpha 0-100 per genre)
- Auto-reload config when the config file is modified
- Optional Physics trace visualization via Harmony patches
- Target lock mode and JSON export to clipboard