CHANGELOG
1.1.0
- Added support for used health packs as revive trade items
- Used health packs now revive with 1 HP
- Added AllowUsedHealthPacks config option
- Fixed an issue where one item could revive multiple dead players at the same time
- Changed used health pack removal to vanish the item directly instead of using the normal break effect path
- Changed DestroyWithEffects default value to true
- Kept normal destruction behavior for battery items and unused health packs
1.0.0
- Initial release
- Trade held battery items to revive dead players
- Trade held health packs to revive dead players
- Require continuous contact for 2 seconds before revive
- Only held items can be used for revive trades
- Battery revive uses current battery percentage
- Health pack revive uses fixed HP values
- Remove traded items from the world and purchased-item tracking
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