RepoDefinitiveRebalance
A Balanced Expansion On Vanilla Gameplay.
| Last updated | a day ago |
| Total downloads | 3273 |
| Total rating | 1 |
| Categories | Mods Modpacks Tools Libraries Misc Audio Valuables Items Upgrades Weapons Monsters Levels Client-side Server-side |
| Dependency string | ROOKIEG-RepoDefinitiveRebalance-1.1.4 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100soundedsquash-Enemy_And_Valuable_Spawn_Manager
Disable/Remove which enemies, valuables, items, and levels are allowed during the game! Only the host needs this mod.
Preferred version: 0.5.5DiFFoZ-BepInEx_Faster_Load_AssetBundles_Patcher
Makes start up loading time faster
Preferred version: 1.0.1Hamunii-AutoHookGenPatcher
Automatically generates MonoMod.RuntimeDetour.HookGen's MMHOOK files during the BepInEx preloader phase.
Preferred version: 1.0.6MonoDetour-MonoDetour_BepInEx_5
Integrates MonoDetour's logger with BepInEx and as a side effect initializes MonoDetour early. MonoDetour is an easy and convenient .NET detouring library, powered by MonoMod.RuntimeDetour.
Preferred version: 0.6.0MonoDetour-MonoDetour
Easy and convenient .NET detouring library, powered by MonoMod.RuntimeDetour.
Preferred version: 0.6.0Hamunii-DetourContext_Dispose_Fix
A BepInEx patcher to fix MonoMod.RuntimeDetour's DetourContext.Dispose not working.
Preferred version: 1.0.4whiteline7-SoundsLimitFix
Fix the Sound Limit, to hear a multiple sounds properly.
Preferred version: 1.2.0Textured-RepoServerRefresh
Adds a button to refresh servers in the server-list, QOL Mod.
Preferred version: 1.0.1NilsThatBoi-REPOBeer
A funny beer with a bunch of options (may have some small bugs)
Preferred version: 1.0.0Omniscye-Frogpocalypse
Turns picked-up Frog Traps into chaotic, self-replicating cursed objects. Make it rain frogs.
Preferred version: 1.0.0Munta-LoveFixation
Adds immersive camera aim and visual effects when under the Love Potion.
Preferred version: 1.0.0Chaosholz-LateRepo
Restores the LateJoin feature for R.E.P.O. after the latest update (Currently works only for private games).
Preferred version: 1.2.3OrigamiCoder-ReturnToLobby
Adds a menu button for host to return to lobby with current players.
Preferred version: 1.0.1Omniscye-Infinite_Saves
Removes the save limit so players can create as many saves as they want. Simple, friendly, and unlimited.
Preferred version: 1.0.0geminidagoat-HeadcamReplay
Records the last few seconds of gameplay, including 2 seconds after death, and exports the footage as an MP4 video (full screen capture, with speed control). Requires FFmpeg.
Preferred version: 1.1.3Omniscye-Empress_HostSwap
If the host leaves, the game continues! Re-rolls the same level, re-syncs physics, and keeps everyone playing. A flashy UI shows the new host as the crown passes on. All players MUST have this mod installed.
Preferred version: 1.0.0Omniscye-Truck_Door_Button
Open and Close the Truck door! Networked truck door button with synced open/close events for all clients, local FX, and anti-spam cooldown.
Preferred version: 1.2.0ZARP-MergedMonsters
Monsters have been fused together to create absolute abominations.
Preferred version: 0.5.0README
What Is It?
This is a modpack that I spent many some time working on. I always was held back by what my friends wanted to use in terms of mods. So I made modpacks that were tuned to their likings. They liked minimal mods and I respect that. However, I wanted to see what would happen if I made a modpack without limits. So I decided to do so. This is a modpack that expands upon the vanilla experience in as many ways as possible. I had the mindset that nothing too OP for the players, but still keep things fun. Keep things interesting. Keep things immersive. I tried my best to do all of those things.
-Note: Feel free to update all the mods to the newest versions. There are no version requirements for any of them.
What Does It Add?
Balancing: I CANNOT STRESS HOW MANY HOURS I SPENT BALANCING!
Weapons: I added guns and other weapons
Monsters: I added some monsters that fit the vanilla asthetic.
Interiors: I didn't just add in interiors that felt only vanilla; I added interiors that would also be fun!
There is so much that I did not have time to mention because I either do not remember (This modpack took so long to make), or that I want you to discover on your own!
How Is It Different?
I spent most likely around 3 hours total balancing many many many things in all the configs. If it did not feel vanilla enough: I REMOVED IT. Many hours were also spent testing and searching for conflicts. This modpack should run well enough.