
RepoDefinitiveRebalance
A Balanced Expansion On Vanilla Gameplay.
Last updated | a month ago |
Total downloads | 1846 |
Total rating | 1 |
Categories | Mods Modpacks Tools Libraries Misc Audio Valuables Items Upgrades Weapons Monsters Levels Client-side Server-side |
Dependency string | ROOKIEG-RepoDefinitiveRebalance-1.0.5 |
Dependants | 0 other packages depend on this package |
This mod requires the following mods to function

BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100

Hamunii-DetourContext_Dispose_Fix
A BepInEx patcher to fix MonoMod.RuntimeDetour's DetourContext.Dispose not working.
Preferred version: 1.0.4
Hamunii-AutoHookGenPatcher
Automatically generates MonoMod.RuntimeDetour.HookGen's MMHOOK files during the BepInEx preloader phase.
Preferred version: 1.0.6


DiFFoZ-BepInEx_Faster_Load_AssetBundles_Patcher
Makes start up loading time faster
Preferred version: 1.0.1



soundedsquash-Enemy_And_Valuable_Spawn_Manager
Disable/Remove which enemies, valuables, items, and levels are allowed during the game! Only the host needs this mod.
Preferred version: 0.5.5


whiteline7-SoundsLimitFix
Fix the Sound Limit, to hear a multiple sounds properly.
Preferred version: 1.2.0


MonoDetour-MonoDetour
Easy and convenient .NET detouring library, powered by MonoMod.RuntimeDetour.
Preferred version: 0.6.0
MonoDetour-MonoDetour_BepInEx_5
Integrates MonoDetour's logger with BepInEx and as a side effect initializes MonoDetour early. MonoDetour is an easy and convenient .NET detouring library, powered by MonoMod.RuntimeDetour.
Preferred version: 0.6.0
DirtyGames-REPOShopLib
REPOShopLib is a library that makes adding, removing and loading custom shops easier and possible.
Preferred version: 2.0.1
NilsThatBoi-REPOBeer
A funny beer with a bunch of options (may have some small bugs)
Preferred version: 1.0.0
Textured-RepoServerRefresh
Adds a button to refresh servers in the server-list, QOL Mod.
Preferred version: 1.0.1



Munta-LoveFixation
Adds immersive camera aim and visual effects when under the Love Potion.
Preferred version: 1.0.0
Omniscye-OmniValuables
Adds 4 unique sphere valuables that have different mechanics and effects.
Preferred version: 1.1.1



Omniscye-Frogpocalypse
Turns picked-up Frog Traps into chaotic, self-replicating cursed objects. Make it rain frogs.
Preferred version: 1.0.0
Omniscye-TheFloppyDisk
Adds a cursed audio-reactive Valuable shaped like a retro floppy disk. When picked up, music plays and four visual effects trigger for ALL players. Drop it to stop the chaos. Works in Private Singleplayer and Online Multiplayer.
Preferred version: 1.0.0
Cronchy-DeathHeadHopper
Allows you to hop around after death (enhanced spectate)
Preferred version: 2.1.8
Omniscye-PongValuable
Omni-Pong event tied to a valuable: one global match, locked controls, win at 5 to live—or lose and die. Item disables after the match so the team can extract.
Preferred version: 1.0.1
README
What Is It?
This is a modpack that I spent many some time working on. I always was held back by what my friends wanted to use in terms of mods. So I made modpacks that were tuned to their likings. They liked minimal mods and I respect that. However, I wanted to see what would happen if I made a modpack without limits. So I decided to do so. This is a modpack that expands upon the vanilla experience in as many ways as possible. I had the mindset that nothing too OP for the players, but still keep things fun. Keep things interesting. Keep things immersive. I tried my best to do all of those things.
-Note: Feel free to update all the mods to the newest versions. There are no version requirements for any of them.
What Does It Add?
Balancing: I CANNOT STRESS HOW MANY HOURS I SPENT BALANCING!
Weapons: I added guns and other weapons
Monsters: I added some monsters that fit the vanilla asthetic.
Interiors: I didn't just add in interiors that felt only vanilla; I added interiors that would also be fun!
There is so much that I did not have time to mention because I either do not remember (This modpack took so long to make), or that I want you to discover on your own!
How Is It Different?
I spent most likely around 3 hours total balancing many many many things in all the configs. If it did not feel vanilla enough: I REMOVED IT. Many hours were also spent testing and searching for conflicts. This modpack should run well enough.