using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using TMPro;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyCompany("LeKAKiD")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Replace in-game font with other things")]
[assembly: AssemblyFileVersion("1.2.4.0")]
[assembly: AssemblyInformationalVersion("1.2.4+d5fa67705b60c049a3e31d66d30cc939edaa91fb")]
[assembly: AssemblyProduct("FontPatcher")]
[assembly: AssemblyTitle("FontPatcher")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.2.4.0")]
[module: UnverifiableCode]
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int A_1)
{
Version = A_1;
}
}
}
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace RTLC
{
[HarmonyPatch]
internal class FontLoader
{
private static TMP_FontAsset s_RussianFont;
public static void Load()
{
try
{
string directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
string text = Path.Combine(directoryName, "repobundle");
if (!File.Exists(text))
{
Plugin.LogError("Файл шрифтов не найден по пути: " + text);
return;
}
AssetBundle val = AssetBundle.LoadFromFile(text);
if ((Object)(object)val == (Object)null)
{
Plugin.LogError("Не удалось загрузить бандл шрифтов (файл может быть повреждён)");
return;
}
s_RussianFont = val.LoadAsset<TMP_FontAsset>("TekoRus");
val.Unload(false);
if ((Object)(object)s_RussianFont == (Object)null)
{
Plugin.LogError("Шрифт 'TekoRus' не найден в бандле");
return;
}
((Object)s_RussianFont).name = "RTLC_Russian";
Plugin.LogInfo("Русский шрифт успешно загружен: " + ((Object)s_RussianFont).name);
}
catch (Exception arg)
{
Plugin.LogError($"КРИТИЧЕСКАЯ ОШИБКА: {arg}");
}
}
[HarmonyPrefix]
[HarmonyPatch(typeof(TMP_FontAsset), "Awake")]
private static void PatchFontAwake(TMP_FontAsset __instance)
{
if (!((Object)(object)__instance == (Object)null) && !((Object)(object)((TMP_Asset)__instance).material == (Object)null) && !((Object)(object)s_RussianFont == (Object)null))
{
((TMP_Asset)__instance).material.SetFloat("_UnderlayDilate", 1f);
((TMP_Asset)__instance).material.SetFloat("_UnderlayOffsetX", 0.1f);
if (!__instance.fallbackFontAssetTable.Contains(s_RussianFont))
{
__instance.fallbackFontAssetTable.Add(s_RussianFont);
Plugin.LogInfo("Добавлен русский шрифт к резервным шрифтам " + ((Object)__instance).name);
}
}
}
}
[BepInPlugin("rtlc.repo.russian", "RTLC Russian Translate", "1.0")]
public class Plugin : BaseUnityPlugin
{
internal static Plugin Instance;
private void Awake()
{
Instance = this;
string text = "\r\n _____ _____ _ _____ \r\n | __ \\_ _| | / ____|\r\n | |__) || | | | | | \r\n | _ / | | | | | | \r\n | | \\ \\_| |_| |___| |____ \r\n |_| \\_\\_____|______\\_____|\r\n Russian Translate\r\n";
((BaseUnityPlugin)this).Logger.LogMessage((object)text);
((BaseUnityPlugin)this).Logger.LogInfo((object)"[RTLC] Инициализация русских шрифтов...");
try
{
FontLoader.Load();
Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), (string)null);
((BaseUnityPlugin)this).Logger.LogInfo((object)"[RTLC] Шрифты успешно подключены!");
}
catch (Exception arg)
{
((BaseUnityPlugin)this).Logger.LogError((object)$"[RTLC] Ошибка инициализации: {arg}");
}
}
public static void LogInfo(string msg)
{
((BaseUnityPlugin)Instance).Logger.LogInfo((object)msg);
}
public static void LogError(string msg)
{
((BaseUnityPlugin)Instance).Logger.LogError((object)msg);
}
}
}