EnemyRespawnHUD
Persistent host-synchronized enemy respawn HUD for R.E.P.O.Enemy Respawn HUD
A persistent, configurable enemy HUD for R.E.P.O. It shows active enemies and individual respawn timers without opening the scoreboard.
Features
- Appears during active levels only while tracked enemies are present; stays hidden in menus, lobbies, the shop, and while TAB is held.
- Per-enemy rows, including IDs when enemies share a name.
- Uses R.E.P.O.'s HUD font with transparent text and no panel background.
- Large countdowns pulse during the final five seconds before a respawn.
- Host-authoritative snapshots every 0.5 seconds by default.
- Players joining an ongoing lobby receive the current state on the next snapshot.
- Configurable corner or right-center position, offsets, row limit, visibility filters, and host sync interval.
Requirements
BepInEx 5 and REPO SteamNetworking Lib 0.1.2. Each player who wants to see the HUD needs this mod and the networking library. The host supplies the timer state.
Configuration
After launching once, edit BepInEx/config/com.codex.enemyresphud.cfg. The default position is MiddleRight, 32 px below vertical center, to leave the top-right counters and shop totals clear. The HUD uses the font from R.E.P.O.'s own health or currency UI. Existing configurations using the previous default position are migrated once.
Installation
Install through Thunderstore Mod Manager, or extract the package into the R.E.P.O. game directory.
