using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("")]
[assembly: AssemblyCompany("Repiteo")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.1.0.0")]
[assembly: AssemblyInformationalVersion("1.1.0+af51f08d0bbfd3851c2816a5165189e8c36265b9")]
[assembly: AssemblyProduct("HubEnemies")]
[assembly: AssemblyTitle("HubEnemies")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.1.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace HubEnemies
{
internal static class EnemySounds
{
[HarmonyPatch(typeof(EnemyRobeAnim))]
internal class EnemyRobeAnimPatch
{
private static AudioClip[] GastonArray => (AudioClip[])(object)new AudioClip[1] { HubEnemies.Bundle.LoadAsset<AudioClip>("Gaston") };
[HarmonyPatch("Awake")]
[HarmonyPrefix]
private static void Awake_Prefix(EnemyRobeAnim __instance)
{
__instance.sfxTargetPlayerLoop.Sounds = GastonArray;
}
}
}
[BepInPlugin("Repiteo.HubEnemies", "HubEnemies", "1.1.0")]
public class HubEnemies : BaseUnityPlugin
{
internal static HubEnemies Instance { get; private set; }
internal static ManualLogSource Logger => Instance._logger;
private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger;
internal Harmony? Harmony { get; set; }
internal static AssetBundle Bundle { get; private set; }
private void Awake()
{
Instance = this;
((Component)this).gameObject.transform.parent = null;
((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
Patch();
Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded!");
Bundle = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location), "hubenemies"));
}
internal void Patch()
{
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Expected O, but got Unknown
//IL_0025: Expected O, but got Unknown
if (Harmony == null)
{
Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID);
Harmony val2 = val;
Harmony = val;
}
Harmony.PatchAll();
}
internal void Unpatch()
{
Harmony? harmony = Harmony;
if (harmony != null)
{
harmony.UnpatchSelf();
}
}
private void Update()
{
}
}
[HarmonyPatch(typeof(EnemyParent))]
internal class RenameEnemies
{
private static readonly Dictionary<string, string> HubNames = new Dictionary<string, string>
{
{ "Banger", "Laboomboom" },
{ "Bowtie", "Blowey Joey" },
{ "Bella", "Trike of '87" },
{ "Cleanup Crew", "Butch Fartman" },
{ "Gnome", "Keemstar" },
{ "Headman", "Joe Biden" },
{ "Hidden", "Diddler" },
{ "Loom", "Grandma" },
{ "Mentalist", "Megamid" },
{ "Peeper", "Game Dude" },
{ "Reaper", "Jonkler" },
{ "Robe", "Yo Mama" },
{ "Shadow Child", "Giggler" },
{ "Upscream", "God" }
};
[HarmonyPrefix]
[HarmonyPatch("Awake")]
private static void AwakePrefix(EnemyParent __instance)
{
string enemyName = __instance.enemyName;
if (HubNames.TryGetValue(enemyName, out string value))
{
__instance.enemyName = value;
HubEnemies.Logger.LogDebug((object)$"{__instance} | Renamed '{enemyName}' to '{value}'");
}
}
}
}