Decompiled source of HubEnemies v1.2.0

HubEnemies.dll

Decompiled 2 weeks ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("")]
[assembly: AssemblyCompany("Repiteo")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.1.0.0")]
[assembly: AssemblyInformationalVersion("1.1.0+af51f08d0bbfd3851c2816a5165189e8c36265b9")]
[assembly: AssemblyProduct("HubEnemies")]
[assembly: AssemblyTitle("HubEnemies")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.1.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace HubEnemies
{
	internal static class EnemySounds
	{
		[HarmonyPatch(typeof(EnemyRobeAnim))]
		internal class EnemyRobeAnimPatch
		{
			private static AudioClip[] GastonArray => (AudioClip[])(object)new AudioClip[1] { HubEnemies.Bundle.LoadAsset<AudioClip>("Gaston") };

			[HarmonyPatch("Awake")]
			[HarmonyPrefix]
			private static void Awake_Prefix(EnemyRobeAnim __instance)
			{
				__instance.sfxTargetPlayerLoop.Sounds = GastonArray;
			}
		}
	}
	[BepInPlugin("Repiteo.HubEnemies", "HubEnemies", "1.1.0")]
	public class HubEnemies : BaseUnityPlugin
	{
		internal static HubEnemies Instance { get; private set; }

		internal static ManualLogSource Logger => Instance._logger;

		private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger;

		internal Harmony? Harmony { get; set; }

		internal static AssetBundle Bundle { get; private set; }

		private void Awake()
		{
			Instance = this;
			((Component)this).gameObject.transform.parent = null;
			((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
			Patch();
			Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded!");
			Bundle = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location), "hubenemies"));
		}

		internal void Patch()
		{
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Expected O, but got Unknown
			//IL_0025: Expected O, but got Unknown
			if (Harmony == null)
			{
				Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID);
				Harmony val2 = val;
				Harmony = val;
			}
			Harmony.PatchAll();
		}

		internal void Unpatch()
		{
			Harmony? harmony = Harmony;
			if (harmony != null)
			{
				harmony.UnpatchSelf();
			}
		}

		private void Update()
		{
		}
	}
	[HarmonyPatch(typeof(EnemyParent))]
	internal class RenameEnemies
	{
		private static readonly Dictionary<string, string> HubNames = new Dictionary<string, string>
		{
			{ "Banger", "Laboomboom" },
			{ "Bowtie", "Blowey Joey" },
			{ "Bella", "Trike of '87" },
			{ "Cleanup Crew", "Butch Fartman" },
			{ "Gnome", "Keemstar" },
			{ "Headman", "Joe Biden" },
			{ "Hidden", "Diddler" },
			{ "Loom", "Grandma" },
			{ "Mentalist", "Megamid" },
			{ "Peeper", "Game Dude" },
			{ "Reaper", "Jonkler" },
			{ "Robe", "Yo Mama" },
			{ "Shadow Child", "Giggler" },
			{ "Upscream", "God" }
		};

		[HarmonyPrefix]
		[HarmonyPatch("Awake")]
		private static void AwakePrefix(EnemyParent __instance)
		{
			string enemyName = __instance.enemyName;
			if (HubNames.TryGetValue(enemyName, out string value))
			{
				__instance.enemyName = value;
				HubEnemies.Logger.LogDebug((object)$"{__instance} | Renamed '{enemyName}' to '{value}'");
			}
		}
	}
}