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Decompiled source of HubEnemies v1.2.0
HubEnemies.dll
Decompiled 4 months agousing System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("")] [assembly: AssemblyCompany("Repiteo")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.1.0.0")] [assembly: AssemblyInformationalVersion("1.1.0+af51f08d0bbfd3851c2816a5165189e8c36265b9")] [assembly: AssemblyProduct("HubEnemies")] [assembly: AssemblyTitle("HubEnemies")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.1.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace HubEnemies { internal static class EnemySounds { [HarmonyPatch(typeof(EnemyRobeAnim))] internal class EnemyRobeAnimPatch { private static AudioClip[] GastonArray => (AudioClip[])(object)new AudioClip[1] { HubEnemies.Bundle.LoadAsset<AudioClip>("Gaston") }; [HarmonyPatch("Awake")] [HarmonyPrefix] private static void Awake_Prefix(EnemyRobeAnim __instance) { __instance.sfxTargetPlayerLoop.Sounds = GastonArray; } } } [BepInPlugin("Repiteo.HubEnemies", "HubEnemies", "1.1.0")] public class HubEnemies : BaseUnityPlugin { internal static HubEnemies Instance { get; private set; } internal static ManualLogSource Logger => Instance._logger; private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger; internal Harmony? Harmony { get; set; } internal static AssetBundle Bundle { get; private set; } private void Awake() { Instance = this; ((Component)this).gameObject.transform.parent = null; ((Object)((Component)this).gameObject).hideFlags = (HideFlags)61; Patch(); Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded!"); Bundle = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location), "hubenemies")); } internal void Patch() { //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Expected O, but got Unknown //IL_0025: Expected O, but got Unknown if (Harmony == null) { Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID); Harmony val2 = val; Harmony = val; } Harmony.PatchAll(); } internal void Unpatch() { Harmony? harmony = Harmony; if (harmony != null) { harmony.UnpatchSelf(); } } private void Update() { } } [HarmonyPatch(typeof(EnemyParent))] internal class RenameEnemies { private static readonly Dictionary<string, string> HubNames = new Dictionary<string, string> { { "Banger", "Laboomboom" }, { "Bowtie", "Blowey Joey" }, { "Bella", "Trike of '87" }, { "Cleanup Crew", "Butch Fartman" }, { "Gnome", "Keemstar" }, { "Headman", "Joe Biden" }, { "Hidden", "Diddler" }, { "Loom", "Grandma" }, { "Mentalist", "Megamid" }, { "Peeper", "Game Dude" }, { "Reaper", "Jonkler" }, { "Robe", "Yo Mama" }, { "Shadow Child", "Giggler" }, { "Upscream", "God" } }; [HarmonyPrefix] [HarmonyPatch("Awake")] private static void AwakePrefix(EnemyParent __instance) { string enemyName = __instance.enemyName; if (HubNames.TryGetValue(enemyName, out string value)) { __instance.enemyName = value; HubEnemies.Logger.LogDebug((object)$"{__instance} | Renamed '{enemyName}' to '{value}'"); } } } }