Fixed a critical bug where Photon initialized during plugin loading, silently breaking all
connectivity (couldn't host or join, no error shown). Timeout and LateUpdate settings now
apply the moment the game brings networking up, like they should.
Rebranded under Revival (plugin ID is now com.Revival.networktweaksrevived — config file name changed accordingly)
1.0.0
Full rewrite of the REPONetworkTweaks concept for the current R.E.P.O. version
Timeout disconnects disabled through Photon peer settings — zero patches, zero conflicts
LateUpdate packet dispatch via PUN's public setting — zero patches
Hermite snapshot interpolation reimplemented as additive postfixes: vanilla
PhotonTransformView (kinematic mirroring, sleep, teleports, KinematicClientForce,
RPC sender checks) keeps running, other mods' patches keep working
Defers automatically to NetworkingRevived's local simulation when both are installed
Detects the legacy REPONetworkTweaks and steps aside with a log warning instead of fighting it
SmoothSync self-disables on future game updates if internals change; the other tweaks keep working