


Made by Revival
A client-side mod for R.E.P.O. that smooths out networked movement and stops Photon from randomly kicking you out of lobbies. It's a from-scratch rewrite of BlueAmulet's abandoned REPONetworkTweaks, rebuilt for the current game version and redesigned to not conflict with other mods.
The original REPONetworkTweaks replaced PhotonTransformView outright: it disabled the
vanilla sync code and forced every client rigidbody kinematic. Any other mod touching
object syncing broke, and newer game features that live in the vanilla code path
(kinematic mirroring, KinematicClientForce, the RPC sender checks) silently stopped
working.
NetworkTweaksRevived is additive: the vanilla sync code still runs untouched, and the smoother position is applied on top afterwards. No skip-original prefixes, no IL surgery, no replaced components.
BepInEx/config/com.Revival.networktweaksrevived.cfg
| Setting | Default | What it does |
|---|---|---|
| DisableTimeout | true | Stop client-side timeout disconnects |
| PhotonLateUpdate | true | Dispatch packets every frame |
| SmoothSync.Enabled | true | Hermite interpolation for synced objects |
| SmoothSync.Extrapolate | true | Keep moving briefly when updates are late |
| SmoothSync.Future | 1.0 | Latency hiding (update intervals ahead) |
| SmoothSync.RateSmoothing | 0.1 | Send-rate adaptation speed |
| SmoothSync.TimingThreshold | 1.0 | Seconds before data counts as discontinuous |
NetworkTweaksRevived.dll into BepInEx/plugins.Only you need the mod; it works with unmodded hosts and clients.