R.E.P.O.
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Enhanced REPO PLUS

An all-in-one REPO modpack built around one goal: friends should be able to drop into a run that's already in progress without errors, lost gear, or a full lobby getting in the way - plus a curated set of shop, economy, QoL, UI and admin mods on top.

What this actually is

Normally, building a modded profile like this means opening 50 different Thunderstore pages, checking each mod's own dependencies, and hoping all the versions get along. This package skips that: install this one thing, and Thunderstore or r2modman automatically downloads every mod listed below, pinned to versions tested together. Setting up a lobby with friends? Have everyone install this one package and you're all on matching versions without passing a mod list around.

This is what's called a modpack - it doesn't add features or fix bugs on its own. That's what the individual mods listed below are for. This package is purely a shortcut for installing everything else at once.

Built around stable late-join multiplayer

The core of this pack is making it possible for friends to join a run that's already started, without the problems that normally causes:

  • LateJoinNow - lets players join mid-level instead of only between runs, and adds a room-info HUD showing join status and player count.
  • MorePlayers - raises the lobby size past the vanilla 6-player cap, so a late joiner isn't turned away for a full lobby.
  • REPO Fixes+'s LateJoinNow equipped-item fix - without this, LateJoinNow deletes every player's currently-equipped gear (weapons, tools, purchased items) on every level change. This keeps equipped gear intact across level transitions instead.
  • REPO Fixes+'s enemy tracker fix - late joiners used to make every nearby enemy throw an error every time it tried to track them, which could stutter or freeze the game the longer a session ran. Fixed, so joining late doesn't cost everyone frame rate.

What else is in it

  • REPO Fixes+ and Admin Menu Button Position Fix - the two bugfix mods this pack was built around (see above and below).
  • LatejoinMapSyncFix - when you join mid-level, your map shows the rooms explored before you arrived, and level pieces whose setup never reached you (invisible holes, phantom walls) get set up properly.
  • Shop, economy and gambling: MoreShopItems_Updated, NoItemSpawnLimit, ScalingPrices, REPOGambling + RepoGamblingConfigure, HaulerNoLimit (no value/size limit on the hauler - REPO Fixes+ keeps it from swallowing non-valuables), SharedUpgradesPlus.
  • Inventory: ExtraSlots (5 hotbar slots instead of 3 - REPO Fixes+ makes items in the extra slots come with you into the next level, which the game alone doesn't do) and No_Swap_Drop (switching slots stows the item in your hand instead of dropping it).
  • Quality of life and UI: REPOConfig, MenuLib, ShowMoreLobbyPlayers, LevelNumberUI, SoloHUD, BetterMap + BetterMap_Fixer, Dead_Map_Access, ExtractionPointConfirmButton, Toggle_Mute, EnhancedControls, FovUpdate, REPO_HD, BetterFlashlightMod, XH_DamageShow_EnemyHealthBar.
  • Gameplay tweaks: BetterTruckHeals, MoreReviveHP, CrouchAndCrawlSprint, StickyGun, CartSpeedSync, UnlimitedOrbs, EnemyOrbMerge.
  • Admin/dev tools: RepoAdminMenu, AdminMenuButton, GameTools.
  • Libraries every other mod on this list needs to load at all: BepInExPack, REPOLib, MonoDetour + MonoDetour_BepInEx_5, AsyncLoggers, FixPluginTypesSerialization, DetourContext_Dispose_Fix, AutoHookGenPatcher, BepInEx_Faster_Load_AssetBundles_Patcher.

Also fixed by REPO Fixes+ (bundled)

  • Grab beam antispam - stops the log (and sometimes framerate) getting flooded with errors when a grabbed object is destroyed mid-grab.
  • Instant grab beam - your own grab beam turns on/off instantly instead of visibly lagging behind your input in multiplayer.
  • Revive item fix - stops the revive item getting permanently stuck (and spamming errors) when the player it targeted leaves before being revived.

Full version list is in manifest.json's dependency list, or in the version numbers shown on this page.

For the technically curious

A modpack has no plugin DLL and does nothing on its own - its manifest.json simply lists every mod above as a dependency, each one pinned to an exact major.minor.patch version rather than a range. Thunderstore and r2modman both walk that dependency list on install and fetch each package at the listed version. BepInEx doesn't care which package delivered a given DLL - it loads everything it finds under BepInEx/plugins regardless of which install put it there, so there's no special load order or merge step happening here beyond "make sure every one of these ends up installed."

Good to know

  • This only pins versions and pulls the profile together - it doesn't change how any of the listed mods behave. Configure each one the normal way (REPOConfig in-game, or its own .cfg in BepInEx/config).
  • Everyone in the lobby installing this pack keeps the whole group on matching versions, which avoids most of the "works for me" desyncs between hosts and clients.
  • When uploading to Thunderstore, tag this package under the Modpacks category so it's found the same way other packs are.

License

Copyright (c) 2026 RicketyWrecked. All rights reserved. You may download and play with this modpack, and list it as a dependency in your own Thunderstore modpack. You may not copy, modify, decompile, reuse or re-upload any of it without written permission - see the included LICENSE file. Permission requests: Discord.

Credits

Made by RicketyWrecked. Not affiliated with the R.E.P.O developers or any of the mod authors listed above; all credit for each individual mod's functionality belongs to its own author.

Questions, bug reports, or suggestions: Discord.

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