R.E.P.O.
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Latest version
1.0.3
Last Updated
First Uploaded
Downloads
7.1K
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3
Size
96KB
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Changelog

1.0.3

  • A parked vehicle can be pulled down from a balcony or ledge again. It was held up over any drop deeper than 3 m, as if it were a hole, so it only came down near stairs. Now it comes down gently to any real floor below, however far down.

  • Still never falls into a death pit: pits are now found the way the game's own enemies find them (no floor below, or the game's death-pit trigger). Parked, pushed or knocked over one, it floats at the edge's height. Holding Crouch at the lowest height comes down to the floor below, but never into a death pit (before, crouching over a pit with no floor in sight could sink it).

  • Boosts and drifts only while you hold Sprint (new setting BoostOnlyWithSprint, on). The Hauler and Scout drive at their normal top speed and left/right simply steer. The game's boosts and drifting only kick in while the driver holds Sprint (whatever key it's bound to):

    • the extra speed that keeps building after top speed;
    • the push up ramps, which the hover's nose-up stair climb also set off;
    • drifting: the game started a drift on every tap of left or right while hovering, snapping the vehicle toward the camera and then giving a drift boost;
    • drift boosts and boost pads.

    The host decides. Drivers with the mod send their Sprint key; for drivers without it, the game's own sprinting state is used (holding Sprint while seated, with stamina left).

  • Fixed: a vehicle sitting on the floor right beside a death pit was sometimes treated as being over it, so it stopped following the floor.

  • A Ko-fi support button on this page.

1.0.2

  • A vehicle parked over a hole logs "Kept a parked vehicle from falling into a hole" once, instead of several times a second while it bobs at its hold height. Nothing else changes.

1.0.1

  • Climbs stairs by itself: it looks ahead and rises before reaching higher steps, and tips its nose up to match the stairs (15-32 degrees) and lifts a little extra while going up, so it goes up smoothly without catching on the steps. Going down stays level. Drivers without this mod (who can't use Jump) used to get stuck at the bottom of stairs.
  • New icon.
  • No longer sets a parked vehicle's spin while the game holds it still (kinematic), which logged a Unity warning.

1.0.0

  • Initial release: hovering Hauler and Scout (Jump up, Crouch down), never falls into holes, always upright, gentle settling when parked, indestructible mode (on by default).
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