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Decompiled source of Shop Infinite Stamina v1.0.0
Shop Infinite Stamina\ShopInfiniteStamina.dll
Decompiled 5 hours agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("ShopInfiniteStamina")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+030a7fccc5a4f722ef74de0f10cef8bfbd27863e")] [assembly: AssemblyProduct("ShopInfiniteStamina")] [assembly: AssemblyTitle("ShopInfiniteStamina")] [assembly: AssemblyVersion("1.0.0.0")] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace ShopInfiniteStamina { [BepInPlugin("com.riggola.shopinfinitestamina", "Shop Infinite Stamina", "1.0.0")] public class Plugin : BaseUnityPlugin { public const string PluginGuid = "com.riggola.shopinfinitestamina"; public const string PluginName = "Shop Infinite Stamina"; public const string PluginVersion = "1.0.0"; internal static ManualLogSource Log; private void Awake() { //IL_0010: Unknown result type (might be due to invalid IL or missing references) Log = ((BaseUnityPlugin)this).Logger; new Harmony("com.riggola.shopinfinitestamina").PatchAll(typeof(ShopStaminaPatch)); Log.LogInfo((object)"Shop Infinite Stamina v1.0.0 loaded"); } } [HarmonyPatch(typeof(PlayerController), "Update")] internal static class ShopStaminaPatch { private static readonly FieldRef<PlayerController, float> EnergyCurrent = AccessTools.FieldRefAccess<PlayerController, float>("EnergyCurrent"); private static readonly FieldRef<PlayerController, float> EnergyStart = AccessTools.FieldRefAccess<PlayerController, float>("EnergyStart"); [HarmonyPostfix] private static void Postfix(PlayerController __instance) { if (SemiFunc.RunIsShop()) { EnergyCurrent.Invoke(__instance) = EnergyStart.Invoke(__instance); } } } }