using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using REPOLib;
using REPOLib.Modules;
using UnityEngine;
using UnityEngine.Events;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: IgnoresAccessChecksTo("Autodesk.Fbx")]
[assembly: IgnoresAccessChecksTo("Facepunch.Steamworks.Win64")]
[assembly: IgnoresAccessChecksTo("FbxBuildTestAssets")]
[assembly: IgnoresAccessChecksTo("Klattersynth")]
[assembly: IgnoresAccessChecksTo("Photon3Unity3D")]
[assembly: IgnoresAccessChecksTo("PhotonChat")]
[assembly: IgnoresAccessChecksTo("PhotonRealtime")]
[assembly: IgnoresAccessChecksTo("PhotonUnityNetworking")]
[assembly: IgnoresAccessChecksTo("PhotonUnityNetworking.Utilities")]
[assembly: IgnoresAccessChecksTo("PhotonVoice.API")]
[assembly: IgnoresAccessChecksTo("PhotonVoice")]
[assembly: IgnoresAccessChecksTo("PhotonVoice.PUN")]
[assembly: IgnoresAccessChecksTo("SingularityGroup.HotReload.Runtime")]
[assembly: IgnoresAccessChecksTo("SingularityGroup.HotReload.Runtime.Public")]
[assembly: IgnoresAccessChecksTo("Sirenix.OdinInspector.Attributes")]
[assembly: IgnoresAccessChecksTo("Sirenix.Serialization.Config")]
[assembly: IgnoresAccessChecksTo("Sirenix.Serialization")]
[assembly: IgnoresAccessChecksTo("Sirenix.Utilities")]
[assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")]
[assembly: IgnoresAccessChecksTo("Unity.Formats.Fbx.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")]
[assembly: IgnoresAccessChecksTo("Unity.Postprocessing.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")]
[assembly: IgnoresAccessChecksTo("Unity.Timeline")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Antlr3.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Core")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Flow")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.State")]
[assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UI")]
[assembly: IgnoresAccessChecksTo("websocket-sharp")]
[assembly: AssemblyCompany("Ronneberg")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("HolyGrenade")]
[assembly: AssemblyTitle("HolyGrenade")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace HolyGrenade
{
[HarmonyPatch(typeof(PlayerController))]
internal static class ExamplePlayerControllerPatch
{
[HarmonyPrefix]
[HarmonyPatch("Start")]
private static void Start_Prefix(PlayerController __instance)
{
HolyGrenade.Logger.LogDebug((object)$"{__instance} Start Prefix");
}
[HarmonyPostfix]
[HarmonyPatch("Start")]
private static void Start_Postfix(PlayerController __instance)
{
HolyGrenade.Logger.LogDebug((object)$"{__instance} Start Postfix");
}
}
public class HolyAOELogic : MonoBehaviour
{
public float duration = 20f;
public float startTime;
public ParticleSystem? holyParticles;
public GameObject? holyDecal;
private void Start()
{
holyParticles = ((Component)((Component)this).gameObject.transform.Find("AOEParticles")).gameObject.GetComponent<ParticleSystem>();
holyDecal = ((Component)((Component)this).gameObject.transform.Find("sphere effect")).gameObject;
Object.Destroy((Object)(object)((Component)this).gameObject, duration + 5f);
startTime = Time.time;
}
private void Update()
{
if (Time.time - startTime > duration)
{
Object.Destroy((Object)(object)((Component)this).gameObject);
ParticleSystem? obj = holyParticles;
if (obj != null)
{
obj.Stop();
}
GameObject? obj2 = holyDecal;
if (obj2 != null)
{
obj2.SetActive(false);
}
}
}
}
[BepInPlugin("Ronneberg.HolyHandGrenade", "HolyHandGrenade", "1.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class HolyGrenade : BaseUnityPlugin
{
public AudioClip? haleluliaSound;
internal static HolyGrenade Instance { get; private set; }
internal static ManualLogSource Logger => Instance._logger;
private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger;
internal Harmony? Harmony { get; set; }
private void Awake()
{
Instance = this;
((Component)this).gameObject.transform.parent = null;
((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
Patch();
Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded!");
}
internal void Patch()
{
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Expected O, but got Unknown
//IL_0026: Expected O, but got Unknown
if (Harmony == null)
{
Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID);
Harmony val2 = val;
Harmony = val;
}
Harmony.PatchAll();
string path = Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location) ?? string.Empty;
string text = Path.Combine(path, "slimegun");
BundleLoader.LoadBundle(text, (Action<AssetBundle>)delegate(AssetBundle assetBundle)
{
haleluliaSound = assetBundle.LoadAsset<AudioClip>("Holy Hand Granade");
Item val3 = assetBundle.LoadAsset<Item>("Item Grenade Holy");
val3.prefab.AddComponent<ItemHolyHandGrenade>();
val3.prefab.GetComponent<ItemHolyHandGrenade>().holyAreaPrefab = assetBundle.LoadAsset<GameObject>("HolyAOE");
GameObject? holyAreaPrefab = val3.prefab.GetComponent<ItemHolyHandGrenade>().holyAreaPrefab;
if (holyAreaPrefab != null)
{
holyAreaPrefab.AddComponent<HolyAOELogic>();
}
Items.RegisterItem(val3);
}, false);
}
internal void Unpatch()
{
Harmony? harmony = Harmony;
if (harmony != null)
{
harmony.UnpatchSelf();
}
}
private void Update()
{
}
}
public class ItemHolyHandGrenade : MonoBehaviour
{
public ItemToggle? itemToggle;
public bool isActive = false;
public GameObject? holyAreaPrefab;
private Sound? soundHalelulia;
public void Awake()
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Expected O, but got Unknown
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
//IL_0046: Expected O, but got Unknown
((UnityEventBase)((Component)this).GetComponent<ItemGrenade>().onDetonate).RemoveAllListeners();
((Component)this).GetComponent<ItemGrenade>().onDetonate.AddListener(new UnityAction(SpawnHolyGrenadeArea));
itemToggle = ((Component)this).GetComponent<ItemToggle>();
soundHalelulia = new Sound();
Sound.CopySound(AssetManager.instance.soundEquip, soundHalelulia);
soundHalelulia.Source = ((Component)((Component)this).transform.Find("AudioVFX")).GetComponent<AudioSource>();
soundHalelulia.PitchRandom = 0f;
soundHalelulia.Sounds[0] = HolyGrenade.Instance.haleluliaSound;
((Component)this).GetComponent<ItemGrenade>().soundTick.Volume = 0f;
((Component)this).GetComponent<ItemGrenade>().tickTime = 4f;
}
public void SpawnHolyGrenadeArea()
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
Object.Instantiate<GameObject>(holyAreaPrefab, ((Component)this).transform.position, Quaternion.identity);
Explosion();
isActive = false;
}
public void Explosion()
{
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
//IL_005c: Unknown result type (might be due to invalid IL or missing references)
//IL_0082: Unknown result type (might be due to invalid IL or missing references)
ParticleScriptExplosion component = ((Component)this).GetComponent<ParticleScriptExplosion>();
Sound soundExplosion = ((Component)this).GetComponent<ItemGrenadeHuman>().soundExplosion;
Sound soundExplosionGlobal = ((Component)this).GetComponent<ItemGrenadeHuman>().soundExplosionGlobal;
ParticlePrefabExplosion val = component.Spawn(((Component)this).transform.position, 2f, 21, 130, 0f, true, true, 1f);
val.forceMultiplier = 0f;
soundExplosion.Play(((Component)this).transform.position, 1f, 1f, 1f, 1f);
soundExplosionGlobal.Play(((Component)this).transform.position, 1f, 1f, 1f, 1f);
}
public void Update()
{
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
if (!((Object)(object)itemToggle == (Object)null) && soundHalelulia != null && itemToggle.toggleState && !isActive)
{
isActive = true;
soundHalelulia.Play(((Component)this).transform.position, 1f, 1f, 1f, 1f);
}
}
}
}