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Decompiled source of HolyHandGrenade v1.0.0
HolyGrenade.dll
Decompiled a year agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using REPOLib; using REPOLib.Modules; using UnityEngine; using UnityEngine.Events; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: IgnoresAccessChecksTo("Autodesk.Fbx")] [assembly: IgnoresAccessChecksTo("Facepunch.Steamworks.Win64")] [assembly: IgnoresAccessChecksTo("FbxBuildTestAssets")] [assembly: IgnoresAccessChecksTo("Klattersynth")] [assembly: IgnoresAccessChecksTo("Photon3Unity3D")] [assembly: IgnoresAccessChecksTo("PhotonChat")] [assembly: IgnoresAccessChecksTo("PhotonRealtime")] [assembly: IgnoresAccessChecksTo("PhotonUnityNetworking")] [assembly: IgnoresAccessChecksTo("PhotonUnityNetworking.Utilities")] [assembly: IgnoresAccessChecksTo("PhotonVoice.API")] [assembly: IgnoresAccessChecksTo("PhotonVoice")] [assembly: IgnoresAccessChecksTo("PhotonVoice.PUN")] [assembly: IgnoresAccessChecksTo("SingularityGroup.HotReload.Runtime")] [assembly: IgnoresAccessChecksTo("SingularityGroup.HotReload.Runtime.Public")] [assembly: IgnoresAccessChecksTo("Sirenix.OdinInspector.Attributes")] [assembly: IgnoresAccessChecksTo("Sirenix.Serialization.Config")] [assembly: IgnoresAccessChecksTo("Sirenix.Serialization")] [assembly: IgnoresAccessChecksTo("Sirenix.Utilities")] [assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")] [assembly: IgnoresAccessChecksTo("Unity.Formats.Fbx.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.InputSystem")] [assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")] [assembly: IgnoresAccessChecksTo("Unity.Postprocessing.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")] [assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")] [assembly: IgnoresAccessChecksTo("Unity.Timeline")] [assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Antlr3.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Core")] [assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Flow")] [assembly: IgnoresAccessChecksTo("Unity.VisualScripting.State")] [assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")] [assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")] [assembly: IgnoresAccessChecksTo("UnityEngine.UI")] [assembly: IgnoresAccessChecksTo("websocket-sharp")] [assembly: AssemblyCompany("Ronneberg")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("HolyGrenade")] [assembly: AssemblyTitle("HolyGrenade")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace HolyGrenade { [HarmonyPatch(typeof(PlayerController))] internal static class ExamplePlayerControllerPatch { [HarmonyPrefix] [HarmonyPatch("Start")] private static void Start_Prefix(PlayerController __instance) { HolyGrenade.Logger.LogDebug((object)$"{__instance} Start Prefix"); } [HarmonyPostfix] [HarmonyPatch("Start")] private static void Start_Postfix(PlayerController __instance) { HolyGrenade.Logger.LogDebug((object)$"{__instance} Start Postfix"); } } public class HolyAOELogic : MonoBehaviour { public float duration = 20f; public float startTime; public ParticleSystem? holyParticles; public GameObject? holyDecal; private void Start() { holyParticles = ((Component)((Component)this).gameObject.transform.Find("AOEParticles")).gameObject.GetComponent<ParticleSystem>(); holyDecal = ((Component)((Component)this).gameObject.transform.Find("sphere effect")).gameObject; Object.Destroy((Object)(object)((Component)this).gameObject, duration + 5f); startTime = Time.time; } private void Update() { if (Time.time - startTime > duration) { Object.Destroy((Object)(object)((Component)this).gameObject); ParticleSystem? obj = holyParticles; if (obj != null) { obj.Stop(); } GameObject? obj2 = holyDecal; if (obj2 != null) { obj2.SetActive(false); } } } } [BepInPlugin("Ronneberg.HolyHandGrenade", "HolyHandGrenade", "1.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class HolyGrenade : BaseUnityPlugin { public AudioClip? haleluliaSound; internal static HolyGrenade Instance { get; private set; } internal static ManualLogSource Logger => Instance._logger; private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger; internal Harmony? Harmony { get; set; } private void Awake() { Instance = this; ((Component)this).gameObject.transform.parent = null; ((Object)((Component)this).gameObject).hideFlags = (HideFlags)61; Patch(); Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded!"); } internal void Patch() { //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Expected O, but got Unknown //IL_0026: Expected O, but got Unknown if (Harmony == null) { Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID); Harmony val2 = val; Harmony = val; } Harmony.PatchAll(); string path = Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location) ?? string.Empty; string text = Path.Combine(path, "slimegun"); BundleLoader.LoadBundle(text, (Action<AssetBundle>)delegate(AssetBundle assetBundle) { haleluliaSound = assetBundle.LoadAsset<AudioClip>("Holy Hand Granade"); Item val3 = assetBundle.LoadAsset<Item>("Item Grenade Holy"); val3.prefab.AddComponent<ItemHolyHandGrenade>(); val3.prefab.GetComponent<ItemHolyHandGrenade>().holyAreaPrefab = assetBundle.LoadAsset<GameObject>("HolyAOE"); GameObject? holyAreaPrefab = val3.prefab.GetComponent<ItemHolyHandGrenade>().holyAreaPrefab; if (holyAreaPrefab != null) { holyAreaPrefab.AddComponent<HolyAOELogic>(); } Items.RegisterItem(val3); }, false); } internal void Unpatch() { Harmony? harmony = Harmony; if (harmony != null) { harmony.UnpatchSelf(); } } private void Update() { } } public class ItemHolyHandGrenade : MonoBehaviour { public ItemToggle? itemToggle; public bool isActive = false; public GameObject? holyAreaPrefab; private Sound? soundHalelulia; public void Awake() { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Expected O, but got Unknown //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Expected O, but got Unknown ((UnityEventBase)((Component)this).GetComponent<ItemGrenade>().onDetonate).RemoveAllListeners(); ((Component)this).GetComponent<ItemGrenade>().onDetonate.AddListener(new UnityAction(SpawnHolyGrenadeArea)); itemToggle = ((Component)this).GetComponent<ItemToggle>(); soundHalelulia = new Sound(); Sound.CopySound(AssetManager.instance.soundEquip, soundHalelulia); soundHalelulia.Source = ((Component)((Component)this).transform.Find("AudioVFX")).GetComponent<AudioSource>(); soundHalelulia.PitchRandom = 0f; soundHalelulia.Sounds[0] = HolyGrenade.Instance.haleluliaSound; ((Component)this).GetComponent<ItemGrenade>().soundTick.Volume = 0f; ((Component)this).GetComponent<ItemGrenade>().tickTime = 4f; } public void SpawnHolyGrenadeArea() { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) Object.Instantiate<GameObject>(holyAreaPrefab, ((Component)this).transform.position, Quaternion.identity); Explosion(); isActive = false; } public void Explosion() { //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Unknown result type (might be due to invalid IL or missing references) ParticleScriptExplosion component = ((Component)this).GetComponent<ParticleScriptExplosion>(); Sound soundExplosion = ((Component)this).GetComponent<ItemGrenadeHuman>().soundExplosion; Sound soundExplosionGlobal = ((Component)this).GetComponent<ItemGrenadeHuman>().soundExplosionGlobal; ParticlePrefabExplosion val = component.Spawn(((Component)this).transform.position, 2f, 21, 130, 0f, true, true, 1f); val.forceMultiplier = 0f; soundExplosion.Play(((Component)this).transform.position, 1f, 1f, 1f, 1f); soundExplosionGlobal.Play(((Component)this).transform.position, 1f, 1f, 1f, 1f); } public void Update() { //IL_0052: Unknown result type (might be due to invalid IL or missing references) if (!((Object)(object)itemToggle == (Object)null) && soundHalelulia != null && itemToggle.toggleState && !isActive) { isActive = true; soundHalelulia.Play(((Component)this).transform.position, 1f, 1f, 1f, 1f); } } } }
SlimeGun.dll
Decompiled a year agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using REPOLib; using REPOLib.Modules; using UnityEngine; using UnityEngine.Events; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: IgnoresAccessChecksTo("Autodesk.Fbx")] [assembly: IgnoresAccessChecksTo("Facepunch.Steamworks.Win64")] [assembly: IgnoresAccessChecksTo("FbxBuildTestAssets")] [assembly: IgnoresAccessChecksTo("Klattersynth")] [assembly: IgnoresAccessChecksTo("Photon3Unity3D")] [assembly: IgnoresAccessChecksTo("PhotonChat")] [assembly: IgnoresAccessChecksTo("PhotonRealtime")] [assembly: IgnoresAccessChecksTo("PhotonUnityNetworking")] [assembly: IgnoresAccessChecksTo("PhotonUnityNetworking.Utilities")] [assembly: IgnoresAccessChecksTo("PhotonVoice.API")] [assembly: IgnoresAccessChecksTo("PhotonVoice")] [assembly: IgnoresAccessChecksTo("PhotonVoice.PUN")] [assembly: IgnoresAccessChecksTo("SingularityGroup.HotReload.Runtime")] [assembly: IgnoresAccessChecksTo("SingularityGroup.HotReload.Runtime.Public")] [assembly: IgnoresAccessChecksTo("Sirenix.OdinInspector.Attributes")] [assembly: IgnoresAccessChecksTo("Sirenix.Serialization.Config")] [assembly: IgnoresAccessChecksTo("Sirenix.Serialization")] [assembly: IgnoresAccessChecksTo("Sirenix.Utilities")] [assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")] [assembly: IgnoresAccessChecksTo("Unity.Formats.Fbx.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.InputSystem")] [assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")] [assembly: IgnoresAccessChecksTo("Unity.Postprocessing.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")] [assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")] [assembly: IgnoresAccessChecksTo("Unity.Timeline")] [assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Antlr3.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Core")] [assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Flow")] [assembly: IgnoresAccessChecksTo("Unity.VisualScripting.State")] [assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")] [assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")] [assembly: IgnoresAccessChecksTo("UnityEngine.UI")] [assembly: IgnoresAccessChecksTo("websocket-sharp")] [assembly: AssemblyCompany("Ronneberg")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("SlimeGun")] [assembly: AssemblyTitle("SlimeGun")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace SlimeGun { [HarmonyPatch(typeof(PlayerController))] internal static class ExamplePlayerControllerPatch { [HarmonyPrefix] [HarmonyPatch("Start")] private static void Start_Prefix(PlayerController __instance) { SlimeGun.Logger.LogDebug((object)$"{__instance} Start Prefix"); } [HarmonyPostfix] [HarmonyPatch("Start")] private static void Start_Postfix(PlayerController __instance) { SlimeGun.Logger.LogDebug((object)$"{__instance} Start Postfix"); } } public class HolyAOELogic : MonoBehaviour { public float duration = 5f; public float startTime; public ParticleSystem holyParticles; public GameObject holyDecal; private void Start() { holyParticles = ((Component)((Component)this).gameObject.transform.Find("AOEParticles")).gameObject.GetComponent<ParticleSystem>(); holyDecal = ((Component)((Component)this).gameObject.transform.Find("sphere effect")).gameObject; Object.Destroy((Object)(object)((Component)this).gameObject, duration + 5f); startTime = Time.time; } private void Update() { if (Time.time - startTime > duration) { Object.Destroy((Object)(object)((Component)this).gameObject); holyParticles.Stop(); holyDecal.SetActive(false); } } } public class ItemHolyHandGrenade : MonoBehaviour { public GameObject? holyAreaPrefab; public void Awake() { //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Expected O, but got Unknown ((Component)this).GetComponent<ItemGrenade>().onDetonate.AddListener(new UnityAction(SpawnHolyGrenadeArea)); } public void SpawnHolyGrenadeArea() { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) Object.Instantiate<GameObject>(holyAreaPrefab, ((Component)this).transform.position, Quaternion.identity); ((Component)this).GetComponent<AudioSource>().Stop(); } } [BepInPlugin("Ronneberg.SlimeGun", "SlimeGun", "1.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class SlimeGun : BaseUnityPlugin { internal static SlimeGun Instance { get; private set; } internal static ManualLogSource Logger => Instance._logger; private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger; internal Harmony? Harmony { get; set; } private void Awake() { Instance = this; ((Component)this).gameObject.transform.parent = null; ((Object)((Component)this).gameObject).hideFlags = (HideFlags)61; Patch(); Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded!"); } internal void Patch() { //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Expected O, but got Unknown //IL_0026: Expected O, but got Unknown if (Harmony == null) { Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID); Harmony val2 = val; Harmony = val; } Harmony.PatchAll(); string path = Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location) ?? string.Empty; string text = Path.Combine(path, "slimegun"); BundleLoader.LoadBundle(text, (Action<AssetBundle>)delegate(AssetBundle assetBundle) { Item val3 = assetBundle.LoadAsset<Item>("Item Grenade Holy"); val3.prefab.AddComponent<ItemHolyHandGrenade>(); val3.prefab.GetComponent<ItemHolyHandGrenade>().holyAreaPrefab = assetBundle.LoadAsset<GameObject>("HolyAOE"); val3.prefab.GetComponent<ItemHolyHandGrenade>().holyAreaPrefab.AddComponent<HolyAOELogic>(); Items.RegisterItem(val3); }, false); } internal void Unpatch() { Harmony? harmony = Harmony; if (harmony != null) { harmony.UnpatchSelf(); } } private void Update() { } } }