Changed the size of nearly all valuables to make them fit in-game and prevent issues with modded maps and vanilla maps, so objects shouldn't clip inside walls now :)
Changed Aviators from Tiny size to Small size
Changed Cursed Amulet from Small size to Medium size
Changed Electric Guitar from Medium size to Wide size
For the purposes above, the electric guitar will now be considered oversized
Buffed Electric Guitar's value from 2,000-3,000 to 4,500-5,000
Nerfed Electric Guitar's weight from Medium (Mass of 1) to Medium++ (Mass of 2)
Buffed Spy's Briefcase Durability from Weak+ (90 Fragility and 10 Durability) to Default (50 Fragility and 100 Durability)
Nerfed the weight of the Gold Sarcophagus from Heavy++ (Mass of 6) to Very Heavy (Mass of 8)
Known Issues
Some valuables just don't have a bottom at all
Valuables that do special things (with the exception of Zenith) don't have a multiplayer or singleplayer check, so they might not work if you aren't hosting
Picking up and letting go of the Old PC too fast causes you to have the Old PC's effect indefinitely until you pick it back up
For some reason, you get a "valuablecontent" error upon launching, I don't have a singular clue what this is from.
Another thing is that everytime the Zenith shoots its beam, you'll get 2 errors but the material displays correctly (as far as I can see)
1.0.2 – 2025-07-14
Added
Antique Lighter
Spy's Briefcase
Electric Guitar
Inflatable Boat
Aviators
Golden Toothpick
Typewriter
Knight Chess Piece (Special Valuable)
Haunted Mirror (Special Valuable)
Popcorn Maker (Special Valuable)
Whoopee Cushion Anti-Tank Mine (Special Valuable)
Changed
Improved hitbox on the T-Rex Skull (specifically the skull portion)
Improved hitbox on the Golden Sarcophagus
Increased size of Golden Sarcophagus by 1.5x and changed weight from Heavy (Mass 4) to Heavy++ (Mass 6)
Improved hitbox of the Framed Gong
Nerfed value of the Framed Gong from 30,000–45,000 to 18,000–25,000
Increased size of the Framed Gong by 1.25x and buffed durability from Default (Fragility 50, Durability 100) to Strong (Fragility 40, Durability 100)
Nerfed value of Ancient Mask from 9,500–12,000 to 3,500–4,500
Changed weight of Ancient Mask from Medium+ (Mass 1.5) to Light+ (Mass 0.65)
Nerfed value of Diadema from 9,500–12,000 to 5,500–7,500
Changed Diadema durability from Strong (Fragility 40, Durability 100) to Default (Fragility 50, Durability 100)
Buffed durability of Golden Key from Default to Strong (Fragility 40, Durability 100)
Increased weight of Golden Key from Light (Mass 0.5) to Light++ (Mass 0.8)
1.0.1
Fixes
Fixed description not displaying correctly in Thunderstore