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SADnothingleft
Automatically spawns extra valuables on the map when the remaining value can't cover the current quota. Host-only, clients don't need the mod.
By SADnaki
| Last updated | a day ago |
| Total downloads | 521 |
| Total rating | 0 |
| Categories | Server-side AI Generated Quality Of Life |
| Dependency string | SADnaki-SADnothingleft-1.0.2 |
| Dependants | 1 other package depends on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305README
SAD Nothing Left
Tired of losing a run because there are no valuables left to extract?
SAD Nothing Left watches the map and automatically spawns extra valuables whenever the remaining value can't cover the current quota.
How it works
- Every 60 seconds (configurable) the host checks: total value of all remaining valuables on the map vs remaining extraction quota
- If there's a gap, it spawns 1-5 random valuables near the active extraction point (configurable radius, default 100 m) - players still need to go find them
- Only the host needs the mod - spawned valuables are synced to all players via Photon automatically
Configuration
All settings are in BepInEx/config/SADnothingleft.cfg after the first launch.
| Setting | Default | Description |
|---|---|---|
Enabled |
true |
Enable or disable the mod |
CheckInterval |
60 |
Seconds between checks |
BufferMin |
1000 |
Min extra value spawned above the gap |
BufferMax |
5000 |
Max extra value spawned above the gap |
MaxSpawnCount |
5 |
Max valuables spawned per check |
SpawnNearExtraction |
true |
Restrict spawns to within SpawnNearExtractionRadius of the active extraction point |
SpawnNearExtractionRadius |
100 |
Radius (meters) around the active extraction point. Used only when SpawnNearExtraction is true |
VerboseLogging |
false |
Log details every check cycle |
Requirements
- REPOLib 4.1.0+