SLRUpgradePack
Adds multiple upgrades to the shop
| Date uploaded | a week ago |
| Version | 0.3.8 |
| Download link | SLR-SLRUpgradePack-0.3.8.zip |
| Downloads | 5841 |
| Dependency string | SLR-SLRUpgradePack-0.3.8 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100BULLETBOT-KeybindLib
A library that lets you add your own keybinds to the controls.
Preferred version: 1.0.5README
SLR Upgrade Pack BETA release
Partial release for testing, to be followed up by full release
The following Upgrades will be added to the shop:
Armor Upgrade
Upgrade reduces damage from enemy and physics hits
Overcharge Upgrade
Upgrade reduces the speed at which the overcharge meter fills up
Object Durability and Value Upgrades
Each upgrade increases resistance and value of objects, separately
Valuable Density Upgrade
Increases the amount of valuables in the next level
Heart Of Gold Upgrade
Upgrade makes the player valuable; default roughly $11 per HP remaining scaling up with level
Regeneration Upgrade
Upgrade gradually restores player's health, starting at 1 hp/second
Extra Life Upgrade
Revives a player once per upgraded level. Upgrade levels are lost on reviving!
Inventory Slot upgrade
Each level adds a new inventory slot, up to maximum of 9 slots (configurable)
CHANGELOG
v0.3.8
- Regeneration init code based on BetterHeals
- Extra Life init code based on BetterHeals
- Overcharge cooldown boost calculated correctly
v0.3.7
- Fixed check for maximum upgrade level
- Fixed Overcharge cooldown boost
- Added custom percentage to scale extraction surplus bag when Object Value has this enabled
v0.3.6 FOR REAL THIS TIME
- Added box art for inventory slot upgrade
- Network optimizations for upgrades that need to synchronize state
- Added additional checks for inventory slots that have not been added to avoid log spam
v0.3.3b
- Fixes for bugs reported
v0.3.0b
- Fix for regeneration not working with guest players
- Adds Inventory slot upgrade
- Removed MoreUpgrades revivals as BULLETBOT returned
v0.2.1
The second great networking update
New textures for All Original Upgrades thanks to @Kizzycocoa
- Fixes for syncing guest players using Regeneration, Extra Life and Heart Of Gold
- Add checks to avoid running logic for disabled upgrades
v0.1.5
New textures for Map Player Tracker, Map Enemy Tracker and Map Value Tracker thanks to @Kizzycocoa
- Beta texture for Extra Life also thanks to @Kizzycocoa
- Fixes for Extra Life and Heart Of Gold in multiplayer scenarios
- Fixes for Map Value Tracker only counting newly spawned items
- Adds option to start with a certain level of each upgrade
- Fixes Object Value scaling surplus bags even when option is disabled
v0.1.4
Fix logging when player disconnects from lobby
v0.1.3
Further adjustment to Extra Life revival effect
v0.1.2
Increase movement check window for Extra Life Revival
v0.1.1
More Upgrades
Upgrades from the deprecated mod "More Upgrades" have been integrated and will be supported within this mod
- Added Sprint Usage Upgrade
- Added Map Enemy Tracker Upgrade
- Added Map Player Tracker Upgrade
- Added Map Value Tracker Upgrade -- formerly known as Valuable Count Upgrade
- REALLY fixed object value not having effect
v0.0.22
Fixed object value not having any effect
v0.0.21
Fixes for new beta
v0.0.20
Added Extra Life Upgrade!
v0.0.19
Heart of gold wonkiness FIXED!!
v0.0.18
Upgrade costs rebalanced, replaced min/max options with a base cost multiplier
v0.0.17
Updated beta compatibility
v0.0.16
Fixed instance where tumbling teleports player off map
v0.0.15
Added Regeneration Upgrade
v0.0.14
Fixes issue that happens when some upgrades are disabled
v0.0.13
Fixed incompatibility reported by mutantdevle
v0.0.12
Fixes players disappearing when being extracted as valuables using Heart Of Gold
v0.0.11
Make sure players in extraction point are dead and extarcted when using Heart Of Gold
v0.0.10
Adds Heart Of Gold Upgrade -- makes the player that used it count as a valuable object
v0.0.9
Fixes Valuable Density not having an effect in beta
v0.0.8
Disables Overcharge upgrade on stable branch, which allows the mod to be used
v0.0.7
Debugged Object Value scaling of surplus
v0.0.6
- Object Durability now applies to enemy orbs and surplus bags
- Object Value now applies to enemy orbs
- Added toggle to apply Object Value to surplus bag
v0.0.5
Renamed Valuable Count to Valuable Density to avoid collision with MoreUpgrades mod :)
v0.0.4
Added Valuable Count Upgrade port
v0.0.3
Added Object Value and Object Durability Upgrades
v0.0.2
Adjusted exponential upgrade modes to match
v0.0.1
Initial release
- Introducing Armor upgrade
- Moving Overcharge upgrade into new mod