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SLR-SLRUpgradePack-0.3.8 icon

SLRUpgradePack

Adds multiple upgrades to the shop

Date uploaded a week ago
Version 0.3.8
Download link SLR-SLRUpgradePack-0.3.8.zip
Downloads 5841
Dependency string SLR-SLRUpgradePack-0.3.8

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
Zehs-REPOLib-3.0.3 icon
Zehs-REPOLib

Library for adding content to R.E.P.O.

Preferred version: 3.0.3
BULLETBOT-KeybindLib-1.0.5 icon
BULLETBOT-KeybindLib

A library that lets you add your own keybinds to the controls.

Preferred version: 1.0.5

README

SLR Upgrade Pack BETA release

Partial release for testing, to be followed up by full release

The following Upgrades will be added to the shop:

Armor Upgrade

Upgrade reduces damage from enemy and physics hits

Overcharge Upgrade

Upgrade reduces the speed at which the overcharge meter fills up

Object Durability and Value Upgrades

Each upgrade increases resistance and value of objects, separately

Valuable Density Upgrade

Increases the amount of valuables in the next level

Heart Of Gold Upgrade

Upgrade makes the player valuable; default roughly $11 per HP remaining scaling up with level

Regeneration Upgrade

Upgrade gradually restores player's health, starting at 1 hp/second

Extra Life Upgrade

Revives a player once per upgraded level. Upgrade levels are lost on reviving!

Inventory Slot upgrade

Each level adds a new inventory slot, up to maximum of 9 slots (configurable)

CHANGELOG

v0.3.8

  • Regeneration init code based on BetterHeals
  • Extra Life init code based on BetterHeals
  • Overcharge cooldown boost calculated correctly

v0.3.7

  • Fixed check for maximum upgrade level
  • Fixed Overcharge cooldown boost
  • Added custom percentage to scale extraction surplus bag when Object Value has this enabled

v0.3.6 FOR REAL THIS TIME

  • Added box art for inventory slot upgrade
  • Network optimizations for upgrades that need to synchronize state
  • Added additional checks for inventory slots that have not been added to avoid log spam

v0.3.3b

  • Fixes for bugs reported

v0.3.0b

  • Fix for regeneration not working with guest players
  • Adds Inventory slot upgrade
  • Removed MoreUpgrades revivals as BULLETBOT returned

v0.2.1

The second great networking update

New textures for All Original Upgrades thanks to @Kizzycocoa

  • Fixes for syncing guest players using Regeneration, Extra Life and Heart Of Gold
  • Add checks to avoid running logic for disabled upgrades

v0.1.5

New textures for Map Player Tracker, Map Enemy Tracker and Map Value Tracker thanks to @Kizzycocoa

  • Beta texture for Extra Life also thanks to @Kizzycocoa
  • Fixes for Extra Life and Heart Of Gold in multiplayer scenarios
  • Fixes for Map Value Tracker only counting newly spawned items
  • Adds option to start with a certain level of each upgrade
  • Fixes Object Value scaling surplus bags even when option is disabled

v0.1.4

Fix logging when player disconnects from lobby

v0.1.3

Further adjustment to Extra Life revival effect

v0.1.2

Increase movement check window for Extra Life Revival

v0.1.1

More Upgrades

Upgrades from the deprecated mod "More Upgrades" have been integrated and will be supported within this mod

  • Added Sprint Usage Upgrade
  • Added Map Enemy Tracker Upgrade
  • Added Map Player Tracker Upgrade
  • Added Map Value Tracker Upgrade -- formerly known as Valuable Count Upgrade
  • REALLY fixed object value not having effect

v0.0.22

Fixed object value not having any effect

v0.0.21

Fixes for new beta

v0.0.20

Added Extra Life Upgrade!

v0.0.19

Heart of gold wonkiness FIXED!!

v0.0.18

Upgrade costs rebalanced, replaced min/max options with a base cost multiplier

v0.0.17

Updated beta compatibility

v0.0.16

Fixed instance where tumbling teleports player off map

v0.0.15

Added Regeneration Upgrade

v0.0.14

Fixes issue that happens when some upgrades are disabled

v0.0.13

Fixed incompatibility reported by mutantdevle

v0.0.12

Fixes players disappearing when being extracted as valuables using Heart Of Gold

v0.0.11

Make sure players in extraction point are dead and extarcted when using Heart Of Gold

v0.0.10

Adds Heart Of Gold Upgrade -- makes the player that used it count as a valuable object

v0.0.9

Fixes Valuable Density not having an effect in beta

v0.0.8

Disables Overcharge upgrade on stable branch, which allows the mod to be used

v0.0.7

Debugged Object Value scaling of surplus

v0.0.6

  • Object Durability now applies to enemy orbs and surplus bags
  • Object Value now applies to enemy orbs
  • Added toggle to apply Object Value to surplus bag

v0.0.5

Renamed Valuable Count to Valuable Density to avoid collision with MoreUpgrades mod :)

v0.0.4

Added Valuable Count Upgrade port

v0.0.3

Added Object Value and Object Durability Upgrades

v0.0.2

Adjusted exponential upgrade modes to match

v0.0.1

Initial release

  • Introducing Armor upgrade
  • Moving Overcharge upgrade into new mod