Decompiled source of CANNON v0.8.6

RepoCannon.dll

Decompiled 3 weeks ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using REPOLib.Modules;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")]
[assembly: AssemblyCompany("RepoCannon")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("RepoCannon")]
[assembly: AssemblyTitle("RepoCannon")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace RepoCannon
{
	internal class BatteryUI_Patch
	{
		[HarmonyPatch(typeof(BatteryUI), "Update")]
		[HarmonyPrefix]
		public static bool Prefix(BatteryUI __instance)
		{
			try
			{
				PhysGrabObject component = ((Component)PhysGrabber.instance.grabbedObjectTransform).gameObject.GetComponent<PhysGrabObject>();
				if (Object.op_Implicit((Object)(object)((Component)component).transform.Find("RepoCannon")))
				{
					((Component)component).GetComponent<ItemBattery>().OverrideBatteryShow(1.5f);
					return false;
				}
			}
			catch (Exception)
			{
			}
			return true;
		}
	}
	internal class CartPatch
	{
		[HarmonyPatch(typeof(PhysGrabCart), "Start")]
		[HarmonyPostfix]
		public static void Postfix(PhysGrabCart __instance)
		{
			if (Object.op_Implicit((Object)(object)((Component)__instance).transform.Find("RepoCannon")))
			{
				ItemGun component = ((Component)__instance).GetComponent<ItemGun>();
				component.gunRecoilForce = Plugin.Recoil.Value;
				component.cameraShakeMultiplier = Plugin.ScreenShake.Value;
				component.batteryDrainFullBars = Plugin.BatteryDrain.Value;
				component.shootCooldown = Plugin.FireRate.Value;
				HurtCollider componentInChildren = ((Component)__instance).GetComponentInChildren<HurtCollider>(true);
				componentInChildren.playerDamage = Plugin.PlayerDamage.Value;
				componentInChildren.enemyDamage = Plugin.EnemyDamage.Value;
				componentInChildren.enemyFreezeTime = 0f;
				componentInChildren.enemyStunTime = 10f;
			}
		}
	}
	internal class ItemAttributesPatch
	{
		[HarmonyPatch(typeof(ItemAttributes), "Start")]
		[HarmonyPrefix]
		public static void Prefix(ItemAttributes __instance)
		{
			if (Object.op_Implicit((Object)(object)((Component)__instance).transform.Find("RepoCannon")))
			{
				((Component)__instance).GetComponent<ItemAttributes>().item.value.valueMin = Plugin.MinPrice.Value;
				((Component)__instance).GetComponent<ItemAttributes>().item.value.valueMax = Plugin.MaxPrice.Value;
			}
		}
	}
	[BepInPlugin("Sai.Cannon", "Cannon", "0.8.6")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		private static Plugin _instance;

		private static Harmony _harmony;

		private static AssetBundle cannonBundle;

		private static Value CannonValue;

		public static ManualLogSource log;

		private bool _initialized;

		internal static ConfigEntry<float> MinPrice;

		internal static ConfigEntry<float> MaxPrice;

		internal static ConfigEntry<float> FireRate;

		internal static ConfigEntry<float> Recoil;

		internal static ConfigEntry<float> ScreenShake;

		internal static ConfigEntry<int> BatteryDrain;

		internal static ConfigEntry<int> EnemyDamage;

		internal static ConfigEntry<int> PlayerDamage;

		internal static Plugin Instance
		{
			get
			{
				return _instance;
			}
			set
			{
				if ((Object)(object)_instance == (Object)null)
				{
					_instance = value;
				}
				else
				{
					Object.Destroy((Object)(object)value);
				}
			}
		}

		private void Awake()
		{
			//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ae: Expected O, but got Unknown
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Expected O, but got Unknown
			_instance = this;
			if (_harmony == null)
			{
				_harmony = new Harmony("Sai.Cannon");
			}
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin Sai_Cannon is loaded!");
			((BaseUnityPlugin)this).Logger.LogInfo((object)"\n  ____        _        _   _     _   _     ___     _   _ \n / ___|      / \\      | \\ | |   | \\ | |   / _ \\   | \\ | |\n| |         / _ \\     |  \\| |   |  \\| |  | | | |  |  \\| | \n| |___  _  / ___ \\  _ | |\\  | _ | |\\  | _| |_| |_ | |\\  | \n \\____|(_)/_/   \\_\\(_)|_| \\_|(_)|_| \\_|(_)\\___/(_)|_| \\_| v0.8.6");
			_harmony.PatchAll(typeof(CartPatch));
			_harmony.PatchAll(typeof(BatteryUI_Patch));
			_harmony.PatchAll(typeof(ItemAttributesPatch));
			cannonBundle = ExtractEmbeddedResource("RepoCannon.cannon");
			GenerateConfig();
			CannonValue = (Value)ScriptableObject.CreateInstance("Value");
			LoadAssets();
		}

		private void GenerateConfig()
		{
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0039: Expected O, but got Unknown
			//IL_006c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0076: Expected O, but got Unknown
			//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b3: Expected O, but got Unknown
			//IL_00e6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f0: Expected O, but got Unknown
			//IL_0123: Unknown result type (might be due to invalid IL or missing references)
			//IL_012d: Expected O, but got Unknown
			//IL_0154: Unknown result type (might be due to invalid IL or missing references)
			//IL_015e: Expected O, but got Unknown
			//IL_018d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0197: Expected O, but got Unknown
			//IL_01c6: Unknown result type (might be due to invalid IL or missing references)
			//IL_01d0: Expected O, but got Unknown
			MinPrice = ((BaseUnityPlugin)this).Config.Bind<float>("Pricing", "Minimum Price", 9500f, new ConfigDescription("The minimum price for the cannon(Not including scaling) | Default 9500", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 150000f), Array.Empty<object>()));
			MaxPrice = ((BaseUnityPlugin)this).Config.Bind<float>("Pricing", "Maximum Price", 12000f, new ConfigDescription("The maximum price for the cannon(Not including scaling) | Default 12000", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 150000f), Array.Empty<object>()));
			FireRate = ((BaseUnityPlugin)this).Config.Bind<float>("Weapon", "Fire Rate", 2f, new ConfigDescription("The Fire Rate for the weapon | Default 2", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0.1f, 10f), Array.Empty<object>()));
			Recoil = ((BaseUnityPlugin)this).Config.Bind<float>("Weapon", "Recoil", 25f, new ConfigDescription("The amount of recoil for the weapon(Only noticable when fired from the side) | Default 25", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 25f), Array.Empty<object>()));
			ScreenShake = ((BaseUnityPlugin)this).Config.Bind<float>("Weapon", "Screen Shake", 20f, new ConfigDescription("The amount the screen shakes after firing | Default 20", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 100f), Array.Empty<object>()));
			BatteryDrain = ((BaseUnityPlugin)this).Config.Bind<int>("Weapon", "Battery Drain", 2, new ConfigDescription("The amount the weapon drains from the battery when fired | Default 2", (AcceptableValueBase)(object)new AcceptableValueRange<int>(0, 5), Array.Empty<object>()));
			PlayerDamage = ((BaseUnityPlugin)this).Config.Bind<int>("Damage", "Player Damage", 150, new ConfigDescription("The amount of damage dealt to the player | Default 150", (AcceptableValueBase)(object)new AcceptableValueRange<int>(0, 1000), Array.Empty<object>()));
			EnemyDamage = ((BaseUnityPlugin)this).Config.Bind<int>("Damage", "Enemy Damage", 500, new ConfigDescription("The amount of damage dealt to enemies | Default 500", (AcceptableValueBase)(object)new AcceptableValueRange<int>(0, 2000), Array.Empty<object>()));
		}

		public AssetBundle ExtractEmbeddedResource(string resourceName)
		{
			if (string.IsNullOrEmpty(resourceName))
			{
				((BaseUnityPlugin)this).Logger.LogError((object)"Resource name is null or empty.");
				return null;
			}
			Assembly executingAssembly = Assembly.GetExecutingAssembly();
			using Stream stream = executingAssembly.GetManifestResourceStream(resourceName);
			if (stream == null)
			{
				((BaseUnityPlugin)this).Logger.LogError((object)("Failed to find resource: " + resourceName));
				return null;
			}
			AssetBundle val = AssetBundle.LoadFromStream(stream);
			if ((Object)(object)val == (Object)null)
			{
				((BaseUnityPlugin)this).Logger.LogError((object)"Failed to load AssetBundle.");
				return null;
			}
			((BaseUnityPlugin)this).Logger.LogInfo((object)"AssetBundle loaded successfully.");
			return val;
		}

		private void LoadAssets()
		{
			Item val = cannonBundle.LoadAsset<Item>("Assets/REPO/Game/Resources/items/items/Item Cannon Cart.asset");
			val.value = CannonValue;
			Items.RegisterItem(val);
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_ID = "Sai_Cannon";

		public const string PLUGIN_NAME = "Cannon";

		public const string PLUGIN_VERSION = "0.8.6";

		public const string PLUGIN_GUID = "Sai.Cannon";
	}
}