R.E.P.O.
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Latest version
1.3.1
Last Updated
First Uploaded
Downloads
682
Likes
0
Size
221KB
Dependants

1.3.1

  • Lower revive to 200 Chat Points and all upgrades except Jump to 200; Jump remains 300.
  • Wait for a stable Shadow Child spawn before confirming credit, allowing Vanilla teleport retries during the pending period.
  • Report failed spawns explicitly instead of a misleading +0 success message; add timeout diagnostics.

1.3.0

  • Fix missing Clown laser kill credit with a three-second window per contacted player. Multiple victims can each award a kill, further contacts refresh the window, and identified direct causes retain priority.
  • Resolve the Clown's laser colliders through their owner and include damaging tumble-body and instant-kill contacts in attribution.
  • Rebalance heal to 30 HP for 20 points, revive to 250, upgrades to 300 and shop reroll to 50.
  • Boom pays 10 base points plus 10 per confirmed player; Drop pays 40 per distinct holder at activation after a successful effect.
  • Add level-based global monster group capacity and per-viewer summon quotas per loot round. Each species is limited to once per viewer through level 20.
  • Add separate per-viewer, per-round boom/drop quotas while retaining personal cooldowns.
  • Add two default-OFF unlimited toggles and show occupied/maximum group slots in the HUD.
  • Double jumpscare gain compared with the previous release and include Robe's global attack sound alongside its local attack clip.
  • Accept !upgrades as another spelling of the free upgrade help command.

1.2.9

  • Improve viewer kill attribution for monster attacks and indirect damage.
  • Track Upscream's thrown target, Bowtie's yell target and Mentalist's captured players with a 10-second kill window; retain attack-time visibility checks for additional players.
  • Attribute Rugrat's actual thrown-object damage for two seconds after the throw through the native damage RPC.
  • Add a short fallback for Trudge and Oogly damage to tumbling player bodies, plus attribution diagnostics.
  • Preserve native direct-source priority, single credit per death, and cleanup on revival and level/channel changes.
  • Known limitation: some mixed-monster or delayed-damage deaths can remain unattributed. One Trudge test death remained unresolved.

1.2.8

  • Add Reset & Debug with token-free diagnostics, local sign-in/settings reset and optional confirmed score erasure.
  • Enlarge the connection window by 20% and center it whenever opened.
  • Enable permanent points and viewer ranking storage by default for new configurations. Existing choices remain unchanged.

1.2.7

  • Fix the Twitch menu, F8 shortcut and HUD disappearing after startup by protecting the plugin object through scene loading.
  • Retain throttled error reporting for UI and update failures; remove temporary lifecycle diagnostics.

1.2.6

  • Queue !tts requests in arrival order instead of rejecting them while speaking.
  • Allow 20 waiting messages, with a one-second speech gap and two-minute expiry.
  • Clear pending speech on disconnection, level change, host death or loss of authority.

1.2.5

  • Add !tts followed by plain text: the host robot speaks using Vanilla networked text-to-speech.
  • Free, up to 200 characters, living host required. New requests are rejected while the robot is speaking.
  • Add !tts to the HUD command list.

1.2.4

  • !revive now returns revived players to their original level start positions in the truck using native synchronized spawn calls.
  • Preserve the 500-point group cost and normal 1 HP revival without additional truck healing.

1.2.3

  • Restrict !jumpscare to Robe and Upscream attack screams, Huntsman aim voice and gunshot, and the Banger explosion sound.
  • Huntsman aim voice and gunshot are separate random choices. Retain 2x gain, +5 points and the 3-minute per-viewer cooldown.

1.2.2

  • Double the playback gain of !jumpscare sounds while keeping game volume controls effective.

1.2.1

  • Add Robe attack screams and the Huntsman gunshot to the local !jumpscare selection.
  • Reward and per-viewer cooldown remain +5 points and 3 minutes.

1.2.0

  • Add !jumpscare: a random short Vanilla monster sound for the host and stream only.
  • Successful local playback earns +5 Chat Points with a 3-minute cooldown per Twitch viewer.
  • No monster spawn or gameplay effect; game sound volume settings remain effective.

1.1.1

  • Correct monster name positions when the game camera uses a low-resolution render texture.
  • Move the monster list to !monsters; !spawn only triggers a random spawn.
  • Show !monsters first in the HUD command list.

1.1.0

  • Show the summoning viewer name above visible chat monsters in the host view.
  • Cooldowns now apply per Twitch viewer: Boom 5 minutes, Drop 10 minutes.
  • Updated the mod description. Rewards remain +20 for Boom and +40 for Drop.

1.0.0

  • First public release of REPO Twitch Integration by Schleimi.
  • Streamer and optional bot authorization, 29 monster commands and Vanilla groups.
  • Shared Chat Points, player upgrades, heal, revive, boom, drop, truck charge and shop reroll.
  • Three-panel HUD with scrolling commands, Top 5 viewer kills and independent persistence settings.
  • Run-loss chat notifications occur only once; the subsequent arena reset remains silent.
  • Boom reward: +20 points, 120-second cooldown. Drop reward: +40 points, 180-second cooldown.
  • Removed the experimental powerjump command and its implementation.
  • New shield/chat icon matching the Schleimi mod series.
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