Lower revive to 200 Chat Points and all upgrades except Jump to 200; Jump remains 300.
Wait for a stable Shadow Child spawn before confirming credit, allowing Vanilla teleport retries during the pending period.
Report failed spawns explicitly instead of a misleading +0 success message; add timeout diagnostics.
1.3.0
Fix missing Clown laser kill credit with a three-second window per contacted player. Multiple victims can each award a kill, further contacts refresh the window, and identified direct causes retain priority.
Resolve the Clown's laser colliders through their owner and include damaging tumble-body and instant-kill contacts in attribution.
Rebalance heal to 30 HP for 20 points, revive to 250, upgrades to 300 and shop reroll to 50.
Boom pays 10 base points plus 10 per confirmed player; Drop pays 40 per distinct holder at activation after a successful effect.
Add level-based global monster group capacity and per-viewer summon quotas per loot round. Each species is limited to once per viewer through level 20.
Add separate per-viewer, per-round boom/drop quotas while retaining personal cooldowns.
Add two default-OFF unlimited toggles and show occupied/maximum group slots in the HUD.
Double jumpscare gain compared with the previous release and include Robe's global attack sound alongside its local attack clip.
Accept !upgrades as another spelling of the free upgrade help command.
1.2.9
Improve viewer kill attribution for monster attacks and indirect damage.
Track Upscream's thrown target, Bowtie's yell target and Mentalist's captured players with a 10-second kill window; retain attack-time visibility checks for additional players.
Attribute Rugrat's actual thrown-object damage for two seconds after the throw through the native damage RPC.
Add a short fallback for Trudge and Oogly damage to tumbling player bodies, plus attribution diagnostics.
Preserve native direct-source priority, single credit per death, and cleanup on revival and level/channel changes.
Known limitation: some mixed-monster or delayed-damage deaths can remain unattributed. One Trudge test death remained unresolved.
1.2.8
Add Reset & Debug with token-free diagnostics, local sign-in/settings reset and optional confirmed score erasure.
Enlarge the connection window by 20% and center it whenever opened.
Enable permanent points and viewer ranking storage by default for new configurations. Existing choices remain unchanged.
1.2.7
Fix the Twitch menu, F8 shortcut and HUD disappearing after startup by protecting the plugin object through scene loading.
Retain throttled error reporting for UI and update failures; remove temporary lifecycle diagnostics.
1.2.6
Queue !tts requests in arrival order instead of rejecting them while speaking.
Allow 20 waiting messages, with a one-second speech gap and two-minute expiry.
Clear pending speech on disconnection, level change, host death or loss of authority.
1.2.5
Add !tts followed by plain text: the host robot speaks using Vanilla networked text-to-speech.
Free, up to 200 characters, living host required. New requests are rejected while the robot is speaking.
Add !tts to the HUD command list.
1.2.4
!revive now returns revived players to their original level start positions in the truck using native synchronized spawn calls.
Preserve the 500-point group cost and normal 1 HP revival without additional truck healing.
1.2.3
Restrict !jumpscare to Robe and Upscream attack screams, Huntsman aim voice and gunshot, and the Banger explosion sound.
Huntsman aim voice and gunshot are separate random choices. Retain 2x gain, +5 points and the 3-minute per-viewer cooldown.
1.2.2
Double the playback gain of !jumpscare sounds while keeping game volume controls effective.
1.2.1
Add Robe attack screams and the Huntsman gunshot to the local !jumpscare selection.
Reward and per-viewer cooldown remain +5 points and 3 minutes.
1.2.0
Add !jumpscare: a random short Vanilla monster sound for the host and stream only.
Successful local playback earns +5 Chat Points with a 3-minute cooldown per Twitch viewer.
No monster spawn or gameplay effect; game sound volume settings remain effective.
1.1.1
Correct monster name positions when the game camera uses a low-resolution render texture.
Move the monster list to !monsters; !spawn only triggers a random spawn.
Show !monsters first in the HUD command list.
1.1.0
Show the summoning viewer name above visible chat monsters in the host view.
Cooldowns now apply per Twitch viewer: Boom 5 minutes, Drop 10 minutes.
Updated the mod description. Rewards remain +20 for Boom and +40 for Drop.
1.0.0
First public release of REPO Twitch Integration by Schleimi.
Streamer and optional bot authorization, 29 monster commands and Vanilla groups.
Shared Chat Points, player upgrades, heal, revive, boom, drop, truck charge and shop reroll.
Three-panel HUD with scrolling commands, Top 5 viewer kills and independent persistence settings.
Run-loss chat notifications occur only once; the subsequent arena reset remains silent.