Adjusted default MapIconScale to 0.15 to match standard radar map proportions.
Intercepted custom string colors (like "orange") before standard HTML/Unity parsing, using a deeper, more distinct orange color on the map.
Updated README.md to accurately document all new features, configurations, and settings.
1.1.0
Added custom shape and color configurations for teammates, dead teammates, enemies (split by level 1-3 difficulty), valuables, cosmetic boxes, and items.
Implemented real-time dynamic configuration updates without needing to restart the game.
Resolved enemy tracking reliability by hooking EnemyParent lifecycle events and syncing hierarchy active states.
Blocked native cosmetic box and dead player head map custom markers to prevent double rendering and remove the yellow outline overlay.
1.0.4
Aligned BepInEx plugin ID to semimodder-mapenhancement.
Added REPOConfig as a dependency in manifest.
Expanded configuration documentation in README.md.
1.0.3
Support REPOConfig: Changed MapModeSelect configuration type from integer to a user-friendly dropdown selection.