CHANGELOG

v1.4.1

  • Fixed issue where upgrade bundles would spawn on map start, causing a softlock involving doors
  • Fixed upgrade bundles not moving on clients
  • Fixed upgrade bundles not increasing the cost of future upgrades properly
  • Fixed consumable bundles not being usable
  • Added an initial impulse force to items spawned from consumable bundles
  • Adjusted inventory icons for the following bundles: stun grenades, explosive mines
  • Changed "Stun Mines" to "Trapzaps"

v1.4.0

  • Added experimental system for automatically generating bundles for upgrades built from the following bases: Vanilla, REPOLib, MoreUpgrades
  • Above system adds automatic support for any installed REPOLib upgrades and any future vanilla upgrades
  • Upgrade bundles now spawn upgrade items instead of applying the upgrade directly
  • Upgrade bundles no longer count as a single purchase, now that they spawn the original upgrades
  • Updated icon

v1.3.1

  • Fixed an issue with upgrade bundle price scaling not being calculated correctly
  • Better Support for MoreUpgrades: MoreUpgrades Bundles now take MoreUpgrades configuration into account when calculating prices
  • Added Support for VanillaUpgrades: Vanilla Bundles take VanillaUpgrades configuration into account when calculating prices

v1.3.0

  • Added custom assets for bundles
  • Added a config option for disabling bundles in Singleplayer (on by default)
  • Added experimental/partial support for MoreUpgrades (see main page for compatibility issues)
  • Changed bundle subtext to display amount ( from "[Bundle]" to "[Bundle of X]" )
  • Fixed FPS dropping when holding bundles
  • Fixed a compatibility issue with the ItemsBounceBack mod making certain bundles not despawn when used
  • Fixed a bug where healthpacks could be used at full health
  • New icon

v1.2.1

  • Fixed upgrade bundles prices not scaling
  • Added new configuration for bundle price percent scaling, allows for 0 to 200, default of 66.66

v1.2.0

  • Change the way bundles spawn to increase configurability and avoid changing the shop pool weighting
  • Health and Upgrade bundles no longer spawn in singleplayer
  • Added Configuration
  • Changed consumable bundle item spawning offsets
  • Fixed Stun Grenade Bundles detonating immediately upon spawning

v1.1.0

  • Changed the way bundles display their name
  • Added Health Pack Bundles
  • Added Grenade Bundles
  • Added Mine Bundles

v1.0.0

  • Initial Release