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SeroRonin-ItemBundles-1.0.0 icon

ItemBundles

Adds bundled items that affect the whole team!

Date uploaded 5 days ago
Version 1.0.0
Download link SeroRonin-ItemBundles-1.0.0.zip
Downloads 7661
Dependency string SeroRonin-ItemBundles-1.0.0

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
Zehs-REPOLib-1.5.0 icon
Zehs-REPOLib

Library for adding content to R.E.P.O.

Preferred version: 1.5.0

README

I wanted a team-wide upgrade option that didn't feel as cheatsy as replacing every single upgrade, so I made this, a mixed solution to the team-upgrade problem.

Adds upgrade bundles to the shop pool, appearing randomly alongside the default upgrades

Bundles have the following benefits:

  • Applies the upgrade to all team members
  • Cost 33% less than the individual upgrades would cost
  • Counts as a singular upgrade purchase when it comes to calculating future upgrade costs

Possible Future Features:

  • Change cost and availability of Upgrade bundles (see note below)
  • Healthkit bundles that spread healing evenly amongst player
  • Grenade bundles that spawns a grenade of that type for each player (maybe a variety bundle that is extra discounted but gives random grenades)

Note: If I can figure out how to do it without inline code editing, I want to make the bundles have a specific chance to override upgrades or perhaps have only 1 bundle TOTAL per shop cycle, but at the moment they are only limited to 1 bundle PER upgrade, per shop cycle, and simply add onto the default pool's weighting.

CHANGELOG

v1.1.0

  • Changed the way bundles display their name
  • Added Health Pack Bundles
  • Added Grenade Bundles
  • Added Mine Bundles

v1.0.0

  • Initial Release