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Date uploaded | 5 days ago |
Version | 1.0.0 |
Download link | SeroRonin-ItemBundles-1.0.0.zip |
Downloads | 7661 |
Dependency string | SeroRonin-ItemBundles-1.0.0 |
This mod requires the following mods to function

BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100
README
I wanted a team-wide upgrade option that didn't feel as cheatsy as replacing every single upgrade, so I made this, a mixed solution to the team-upgrade problem.
Adds upgrade bundles to the shop pool, appearing randomly alongside the default upgrades
Bundles have the following benefits:
- Applies the upgrade to all team members
- Cost 33% less than the individual upgrades would cost
- Counts as a singular upgrade purchase when it comes to calculating future upgrade costs
Possible Future Features:
- Change cost and availability of Upgrade bundles (see note below)
- Healthkit bundles that spread healing evenly amongst player
- Grenade bundles that spawns a grenade of that type for each player (maybe a variety bundle that is extra discounted but gives random grenades)
Note: If I can figure out how to do it without inline code editing, I want to make the bundles have a specific chance to override upgrades or perhaps have only 1 bundle TOTAL per shop cycle, but at the moment they are only limited to 1 bundle PER upgrade, per shop cycle, and simply add onto the default pool's weighting.
CHANGELOG
v1.1.0
- Changed the way bundles display their name
- Added Health Pack Bundles
- Added Grenade Bundles
- Added Mine Bundles
v1.0.0
- Initial Release