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SeroRonin-ItemBundles-1.1.0 icon

ItemBundles

Adds bundled items that affect the whole team!

Date uploaded 2 weeks ago
Version 1.1.0
Download link SeroRonin-ItemBundles-1.1.0.zip
Downloads 12975
Dependency string SeroRonin-ItemBundles-1.1.0

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
Zehs-REPOLib-1.5.0 icon
Zehs-REPOLib

Library for adding content to R.E.P.O.

Preferred version: 1.5.0
nickklmao-REPOConfig-1.1.8 icon
nickklmao-REPOConfig

Edit mod configs in-game!

Preferred version: 1.1.8

README

I wanted a team-wide upgrade option that didn't feel as cheatsy as replacing every single upgrade, so I made this, a mixed solution to the team-upgrade problem. Now with some additional bundles!

Adds item bundles to the shop pool, appearing randomly alongside the default items

Bundles have the following benefits:

  • Cost 33% less than the individual items would cost
  • Grenades/Mines: Spawns one item per player
  • Health Packs: Heals each player, and any excess healing is redistributed
  • Upgrades: Applies the upgrade to all team members and only counts as a singular upgrade purchase when it comes to calculating future upgrade costs

Possible Future Features:

  • Configurabilty (see note below)
  • Changes to spawn mechanics of bundles (see note below)
  • Proper visuals for bundles (ex: boxes for grenades/mines, idk for healing, and a plastic wrap for upgrades)
  • Grenade and Mine bundles that give random types but are extra discounted

If you have any issues, report them to me through either the mod listing on the R.E.P.O Modding Discord or on github

Note: If I can figure out how to do it without inline code editing, I want to make the bundles have a specific chance to override items or perhaps have only 1 bundle of each type TOTAL per shop cycle, but at the moment they are only limited to 1 bundle PER upgrade, per shop cycle, and simply add onto the default pool's weighting.

If you like my mods, please consider supporting me via one of the badges below!

CHANGELOG

v1.2.1

  • Fixed upgrade bundles prices not scaling
  • Added new configuration for bundle price percent scaling, allows for 0 to 200, default of 66.66

v1.2.0

  • Change the way bundles spawn to increase configurability and avoid changing the shop pool weighting
  • Health and Upgrade bundles no longer spawn in singleplayer
  • Added Configuration
  • Changed consumable bundle item spawning offsets
  • Fixed Stun Grenade Bundles detonating immediately upon spawning

v1.1.0

  • Changed the way bundles display their name
  • Added Health Pack Bundles
  • Added Grenade Bundles
  • Added Mine Bundles

v1.0.0

  • Initial Release