
ItemBundles
Adds bundled items that affect the whole team!
Date uploaded | a month ago |
Version | 1.2.1 |
Download link | SeroRonin-ItemBundles-1.2.1.zip |
Downloads | 42167 |
Dependency string | SeroRonin-ItemBundles-1.2.1 |
This mod requires the following mods to function


BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100
README
Adds item bundles that randomly replace items in the shop pool (configurable)
I wanted a team-wide upgrade option that didn't feel as cheatsy as replacing every single upgrade, so I made this, a mixed solution to the team-upgrade problem. Now with some additional bundles!
Bundles have the following benefits:
- Cost 33% less than the individual items would cost
- Grenades/Mines: Spawns one item per player
- Health Packs: Heals each player, and any excess healing is redistributed
- Upgrades: Applies the upgrade to all team members and only counts as a singular upgrade purchase when it comes to calculating future upgrade costs
At the moment, some bundles lack proper visuals, so look for the
[Bundle]
tag in the name when you hover over them
Configurability:
- Chance: Percentage chance that an item within the shop pool will be replaced with its Bundle variant (defaults to 20 for General and -1 for Item Type and Item, which makes General the priority)
- Max: How many items in the pool can be turned into a bundle per run (defaults to -1 for all, which disables the cap)
- Minimum per Bundle (where applicable): The minimum number of items that a bundle can have, regardless of the player cap. Price will still scale accordingly. (Defaults to 0)
- Price Multiplier: Total cost multiplier of bundle (defaults to 66.66 for General and -1 for Item Type and Item, which makes General the priority)
Most config options have General, Item Type, and Item entries, with the latter having priority over the former
NOTE: The "Chance" entry is a percentage for each item in the POOL before the shop is populated, not a percent chance for it to show up in the shop itself
Possible Future Features:
- Proper visuals for bundles (ex: boxes for grenades/mines, idk for healing, and a plastic wrap for upgrades)
- Grenade and Mine bundles that give random types but are extra discounted
If you have any issues, report them to me through either the mod listing on the R.E.P.O Modding Discord or on github
If you like my mods, please consider supporting me via one of the badges below!
CHANGELOG
v1.3.1
- Fixed an issue with upgrade bundle price scaling not being calculated correctly
- Better Support for MoreUpgrades: MoreUpgrades Bundles now take MoreUpgrades configuration into account when calculating prices
- Added Support for VanillaUpgrades: Vanilla Bundles take VanillaUpgrades configuration into account when calculating prices
v1.3.0
- Added custom assets for bundles
- Added a config option for disabling bundles in Singleplayer (on by default)
- Added experimental/partial support for MoreUpgrades (see main page for compatibility issues)
- Changed bundle subtext to display amount ( from "[Bundle]" to "[Bundle of X]" )
- Fixed FPS dropping when holding bundles
- Fixed a compatibility issue with the ItemsBounceBack mod making certain bundles not despawn when used
- Fixed a bug where healthpacks could be used at full health
- New icon
v1.2.1
- Fixed upgrade bundles prices not scaling
- Added new configuration for bundle price percent scaling, allows for 0 to 200, default of 66.66
v1.2.0
- Change the way bundles spawn to increase configurability and avoid changing the shop pool weighting
- Health and Upgrade bundles no longer spawn in singleplayer
- Added Configuration
- Changed consumable bundle item spawning offsets
- Fixed Stun Grenade Bundles detonating immediately upon spawning
v1.1.0
- Changed the way bundles display their name
- Added Health Pack Bundles
- Added Grenade Bundles
- Added Mine Bundles
v1.0.0
- Initial Release