Decompiled source of ItemsBounceBack v1.1.0

ItemsBounceBack.dll

Decompiled a month ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Reflection.Emit;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using REPOLib.Extensions;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: IgnoresAccessChecksTo("Autodesk.Fbx")]
[assembly: IgnoresAccessChecksTo("Facepunch.Steamworks.Win64")]
[assembly: IgnoresAccessChecksTo("FbxBuildTestAssets")]
[assembly: IgnoresAccessChecksTo("Klattersynth")]
[assembly: IgnoresAccessChecksTo("Photon3Unity3D")]
[assembly: IgnoresAccessChecksTo("PhotonChat")]
[assembly: IgnoresAccessChecksTo("PhotonRealtime")]
[assembly: IgnoresAccessChecksTo("PhotonUnityNetworking")]
[assembly: IgnoresAccessChecksTo("PhotonUnityNetworking.Utilities")]
[assembly: IgnoresAccessChecksTo("PhotonVoice.API")]
[assembly: IgnoresAccessChecksTo("PhotonVoice")]
[assembly: IgnoresAccessChecksTo("PhotonVoice.PUN")]
[assembly: IgnoresAccessChecksTo("SingularityGroup.HotReload.Runtime")]
[assembly: IgnoresAccessChecksTo("SingularityGroup.HotReload.Runtime.Public")]
[assembly: IgnoresAccessChecksTo("Sirenix.OdinInspector.Attributes")]
[assembly: IgnoresAccessChecksTo("Sirenix.Serialization.Config")]
[assembly: IgnoresAccessChecksTo("Sirenix.Serialization")]
[assembly: IgnoresAccessChecksTo("Sirenix.Utilities")]
[assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")]
[assembly: IgnoresAccessChecksTo("Unity.Formats.Fbx.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")]
[assembly: IgnoresAccessChecksTo("Unity.Postprocessing.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")]
[assembly: IgnoresAccessChecksTo("Unity.Timeline")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Antlr3.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Core")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Flow")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.State")]
[assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UI")]
[assembly: IgnoresAccessChecksTo("websocket-sharp")]
[assembly: AssemblyCompany("SeroRonin")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.1.0.0")]
[assembly: AssemblyInformationalVersion("1.1.0")]
[assembly: AssemblyProduct("ItemsBounceBack")]
[assembly: AssemblyTitle("ItemsBounceBack")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.1.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace ItemsBounceBack
{
	[HarmonyPatch(typeof(StatsManager))]
	internal static class ItemBouncePatch_StatsManager
	{
		[HarmonyPostfix]
		[HarmonyPatch("Start")]
		public static void Start_Postfix(StatsManager __instance)
		{
			ItemsBounceBack.PopulateDictionary();
		}
	}
	[HarmonyPatch(typeof(HurtCollider))]
	internal static class ItemBouncePatch_HurtCollider
	{
		[HarmonyTranspiler]
		[HarmonyPatch(/*Could not decode attribute arguments.*/)]
		private static IEnumerable<CodeInstruction> ColliderCheck_Transpiler(IEnumerable<CodeInstruction> instructions)
		{
			//IL_0003: Unknown result type (might be due to invalid IL or missing references)
			//IL_0009: Expected O, but got Unknown
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0025: Expected O, but got Unknown
			//IL_0033: Unknown result type (might be due to invalid IL or missing references)
			//IL_0039: Expected O, but got Unknown
			//IL_0047: Unknown result type (might be due to invalid IL or missing references)
			//IL_004d: Expected O, but got Unknown
			//IL_005b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Expected O, but got Unknown
			//IL_006f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0075: Expected O, but got Unknown
			//IL_0083: Unknown result type (might be due to invalid IL or missing references)
			//IL_0089: Expected O, but got Unknown
			//IL_0097: Unknown result type (might be due to invalid IL or missing references)
			//IL_009d: Expected O, but got Unknown
			//IL_00f9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ff: Expected O, but got Unknown
			//IL_011c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0122: Expected O, but got Unknown
			//IL_013f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0145: Expected O, but got Unknown
			//IL_014d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0153: Expected O, but got Unknown
			CodeMatcher val = new CodeMatcher(instructions, (ILGenerator)null);
			val.MatchForward(true, (CodeMatch[])(object)new CodeMatch[7]
			{
				new CodeMatch((OpCode?)OpCodes.Brtrue, (object)null, (string)null),
				new CodeMatch((OpCode?)OpCodes.Ldloc_1, (object)null, (string)null),
				new CodeMatch((OpCode?)OpCodes.Ldfld, (object)null, (string)null),
				new CodeMatch((OpCode?)OpCodes.Brfalse, (object)null, (string)null),
				new CodeMatch((OpCode?)OpCodes.Ldloc_S, (object)null, (string)null),
				new CodeMatch((OpCode?)OpCodes.Ldfld, (object)null, (string)null),
				new CodeMatch((OpCode?)OpCodes.Brtrue, (object)null, (string)null)
			}).ThrowIfInvalid("ColliderCheck(): Couldn't find matching code");
			object operand = val.Operand;
			val.Advance(-1);
			val.Advance(-1);
			object operand2 = val.Operand;
			val.Advance(1);
			val.Advance(1);
			val.Advance(1);
			val.Insert((CodeInstruction[])(object)new CodeInstruction[4]
			{
				new CodeInstruction(OpCodes.Ldloc_S, operand2),
				new CodeInstruction(OpCodes.Call, (object)AccessTools.Method(typeof(Component), "get_gameObject", (Type[])null, (Type[])null)),
				new CodeInstruction(OpCodes.Call, (object)AccessTools.Method(typeof(ItemsBounceBack), "ShouldItemBounce", (Type[])null, (Type[])null)),
				new CodeInstruction(OpCodes.Brtrue, operand)
			});
			return val.InstructionEnumeration();
		}
	}
	[BepInPlugin("SeroRonin.ItemsBounceBack", "ItemsBounceBack", "1.1.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class ItemsBounceBack : BaseUnityPlugin
	{
		public Dictionary<string, bool> shouldItemBounce = new Dictionary<string, bool>();

		public static ItemsBounceBack Instance { get; private set; }

		internal static ManualLogSource Logger => Instance._logger;

		private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger;

		internal Harmony? Harmony { get; set; }

		private void Awake()
		{
			Instance = this;
			((Component)this).gameObject.transform.parent = null;
			((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
			Patch();
			Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded!");
		}

		internal void Patch()
		{
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Expected O, but got Unknown
			//IL_0026: Expected O, but got Unknown
			if (Harmony == null)
			{
				Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID);
				Harmony val2 = val;
				Harmony = val;
			}
			Harmony.PatchAll();
		}

		internal void Unpatch()
		{
			Harmony? harmony = Harmony;
			if (harmony != null)
			{
				harmony.UnpatchSelf();
			}
		}

		public static bool ShouldItemBounce(GameObject gameObject)
		{
			ItemAttributes component = gameObject.GetComponent<ItemAttributes>();
			ItemEquippable component2 = gameObject.GetComponent<ItemEquippable>();
			bool value = false;
			if (Object.op_Implicit((Object)(object)component) && Object.op_Implicit((Object)(object)component2) && !SemiFunc.RunIsArena())
			{
				Instance.shouldItemBounce.TryGetValue(component.itemAssetName, out value);
			}
			return value;
		}

		public static bool TryAddBounceEntry(string assetName, bool shouldBounce = true, bool overrideEntry = true)
		{
			if (!Instance.shouldItemBounce.ContainsKey(assetName))
			{
				Instance.shouldItemBounce.Add(assetName, shouldBounce);
				return true;
			}
			if (overrideEntry)
			{
				Instance.shouldItemBounce[assetName] = shouldBounce;
			}
			return false;
		}

		public static void PopulateDictionary()
		{
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_0026: Invalid comparison between Unknown and I4
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_002f: Invalid comparison between Unknown and I4
			//IL_0032: Unknown result type (might be due to invalid IL or missing references)
			//IL_0039: Invalid comparison between Unknown and I4
			List<Item> items = StatsManagerExtensions.GetItems(StatsManager.instance);
			foreach (Item item in items)
			{
				bool shouldBounce = (int)item.itemType != 3 && (int)item.itemType != 2 && (int)item.itemType != 12;
				TryAddBounceEntry(item.itemAssetName, shouldBounce, overrideEntry: false);
			}
		}
	}
}