Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Decompiled source of ItemsBounceBack v1.2.0
ItemsBounceBack.dll
Decompiled 4 months agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Reflection.Emit; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using REPOLib; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: IgnoresAccessChecksTo("Autodesk.Fbx")] [assembly: IgnoresAccessChecksTo("Discord.Sdk")] [assembly: IgnoresAccessChecksTo("Domain_Reload")] [assembly: IgnoresAccessChecksTo("Facepunch.Steamworks.Win64")] [assembly: IgnoresAccessChecksTo("FbxBuildTestAssets")] [assembly: IgnoresAccessChecksTo("Klattersynth")] [assembly: IgnoresAccessChecksTo("Photon3Unity3D")] [assembly: IgnoresAccessChecksTo("PhotonChat")] [assembly: IgnoresAccessChecksTo("PhotonRealtime")] [assembly: IgnoresAccessChecksTo("PhotonUnityNetworking")] [assembly: IgnoresAccessChecksTo("PhotonUnityNetworking.Utilities")] [assembly: IgnoresAccessChecksTo("PhotonVoice.API")] [assembly: IgnoresAccessChecksTo("PhotonVoice")] [assembly: IgnoresAccessChecksTo("PhotonVoice.PUN")] [assembly: IgnoresAccessChecksTo("SingularityGroup.HotReload.Runtime")] [assembly: IgnoresAccessChecksTo("SingularityGroup.HotReload.Runtime.Public")] [assembly: IgnoresAccessChecksTo("Sirenix.OdinInspector.Attributes")] [assembly: IgnoresAccessChecksTo("Sirenix.Serialization.Config")] [assembly: IgnoresAccessChecksTo("Sirenix.Serialization")] [assembly: IgnoresAccessChecksTo("Sirenix.Utilities")] [assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")] [assembly: IgnoresAccessChecksTo("Unity.Burst")] [assembly: IgnoresAccessChecksTo("Unity.Burst.Unsafe")] [assembly: IgnoresAccessChecksTo("Unity.Collections")] [assembly: IgnoresAccessChecksTo("Unity.Collections.LowLevel.ILSupport")] [assembly: IgnoresAccessChecksTo("Unity.Formats.Fbx.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.InputSystem")] [assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")] [assembly: IgnoresAccessChecksTo("Unity.Mathematics")] [assembly: IgnoresAccessChecksTo("Unity.MemoryProfiler")] [assembly: IgnoresAccessChecksTo("Unity.Postprocessing.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.Profiling.Core")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")] [assembly: IgnoresAccessChecksTo("Unity.Splines")] [assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")] [assembly: IgnoresAccessChecksTo("Unity.Timeline")] [assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Antlr3.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Core")] [assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Flow")] [assembly: IgnoresAccessChecksTo("Unity.VisualScripting.State")] [assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")] [assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")] [assembly: IgnoresAccessChecksTo("UnityEngine.UI")] [assembly: IgnoresAccessChecksTo("websocket-sharp")] [assembly: AssemblyCompany("SeroRonin")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.2.0.0")] [assembly: AssemblyInformationalVersion("1.2.0")] [assembly: AssemblyProduct("ItemsBounceBack")] [assembly: AssemblyTitle("ItemsBounceBack")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.2.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace ItemsBounceBack { [HarmonyPatch(typeof(StatsManager))] internal static class ItemBouncePatch_StatsManager { [HarmonyPostfix] [HarmonyPatch("Start")] public static void Start_Postfix(StatsManager __instance) { BundleLoader.OnAllBundlesLoaded += ItemsBounceBack.PopulateDictionary; } } [HarmonyPatch(typeof(HurtCollider))] internal static class ItemBouncePatch_HurtCollider { [HarmonyTranspiler] [HarmonyPatch(/*Could not decode attribute arguments.*/)] private static IEnumerable<CodeInstruction> ColliderCheck_Transpiler(IEnumerable<CodeInstruction> instructions) { //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_0009: Expected O, but got Unknown //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Expected O, but got Unknown //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Expected O, but got Unknown //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Expected O, but got Unknown //IL_005b: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Expected O, but got Unknown //IL_006f: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Expected O, but got Unknown //IL_0083: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Expected O, but got Unknown //IL_0097: Unknown result type (might be due to invalid IL or missing references) //IL_009d: Expected O, but got Unknown //IL_00f9: Unknown result type (might be due to invalid IL or missing references) //IL_00ff: Expected O, but got Unknown //IL_011c: Unknown result type (might be due to invalid IL or missing references) //IL_0122: Expected O, but got Unknown //IL_013f: Unknown result type (might be due to invalid IL or missing references) //IL_0145: Expected O, but got Unknown //IL_014d: Unknown result type (might be due to invalid IL or missing references) //IL_0153: Expected O, but got Unknown CodeMatcher val = new CodeMatcher(instructions, (ILGenerator)null); val.MatchForward(true, (CodeMatch[])(object)new CodeMatch[7] { new CodeMatch((OpCode?)OpCodes.Brtrue, (object)null, (string)null), new CodeMatch((OpCode?)OpCodes.Ldloc_1, (object)null, (string)null), new CodeMatch((OpCode?)OpCodes.Ldfld, (object)null, (string)null), new CodeMatch((OpCode?)OpCodes.Brfalse, (object)null, (string)null), new CodeMatch((OpCode?)OpCodes.Ldloc_S, (object)null, (string)null), new CodeMatch((OpCode?)OpCodes.Ldfld, (object)null, (string)null), new CodeMatch((OpCode?)OpCodes.Brtrue, (object)null, (string)null) }).ThrowIfInvalid("ColliderCheck(): Couldn't find matching code"); object operand = val.Operand; val.Advance(-1); val.Advance(-1); object operand2 = val.Operand; val.Advance(1); val.Advance(1); val.Advance(1); val.Insert((CodeInstruction[])(object)new CodeInstruction[4] { new CodeInstruction(OpCodes.Ldloc_S, operand2), new CodeInstruction(OpCodes.Call, (object)AccessTools.Method(typeof(Component), "get_gameObject", (Type[])null, (Type[])null)), new CodeInstruction(OpCodes.Call, (object)AccessTools.Method(typeof(ItemsBounceBack), "ShouldItemBounce", (Type[])null, (Type[])null)), new CodeInstruction(OpCodes.Brtrue, operand) }); return val.InstructionEnumeration(); } } [BepInPlugin("SeroRonin.ItemsBounceBack", "ItemsBounceBack", "1.2.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class ItemsBounceBack : BaseUnityPlugin { public Dictionary<string, bool> shouldItemBounce = new Dictionary<string, bool>(); public static ItemsBounceBack Instance { get; private set; } internal static ManualLogSource Logger => Instance._logger; private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger; internal Harmony? Harmony { get; set; } private void Awake() { Instance = this; ((Component)this).gameObject.transform.parent = null; ((Object)((Component)this).gameObject).hideFlags = (HideFlags)61; Patch(); Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded!"); } internal void Patch() { //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Expected O, but got Unknown //IL_0026: Expected O, but got Unknown if (Harmony == null) { Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID); Harmony val2 = val; Harmony = val; } Harmony.PatchAll(); } internal void Unpatch() { Harmony? harmony = Harmony; if (harmony != null) { harmony.UnpatchSelf(); } } public static bool ShouldItemBounce(GameObject gameObject) { ItemAttributes component = gameObject.GetComponent<ItemAttributes>(); ItemEquippable component2 = gameObject.GetComponent<ItemEquippable>(); bool value = false; if (Object.op_Implicit((Object)(object)component) && Object.op_Implicit((Object)(object)component2) && !SemiFunc.RunIsArena()) { Instance.shouldItemBounce.TryGetValue(component.itemAssetName, out value); } return value; } public static bool TryAddBounceEntry(string assetName, bool shouldBounce = true, bool overrideEntry = true) { if (!Instance.shouldItemBounce.ContainsKey(assetName)) { Instance.shouldItemBounce.Add(assetName, shouldBounce); return true; } if (overrideEntry) { Instance.shouldItemBounce[assetName] = shouldBounce; } return false; } public static void PopulateDictionary() { //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Invalid comparison between Unknown and I4 //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Invalid comparison between Unknown and I4 //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Invalid comparison between Unknown and I4 List<Item> list = StatsManager.instance.itemDictionary.Values.ToList(); foreach (Item item in list) { bool shouldBounce = (int)item.itemType != 3 && (int)item.itemType != 2 && (int)item.itemType != 12; TryAddBounceEntry(((Object)item).name, shouldBounce, overrideEntry: false); } } } }