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Decompiled source of ILOVE v1.0.2
ILOVE.dll
Decompiled a year agousing System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; using UnityEngine.Networking; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: IgnoresAccessChecksTo("Autodesk.Fbx")] [assembly: IgnoresAccessChecksTo("Facepunch.Steamworks.Win64")] [assembly: IgnoresAccessChecksTo("FbxBuildTestAssets")] [assembly: IgnoresAccessChecksTo("Klattersynth")] [assembly: IgnoresAccessChecksTo("Photon3Unity3D")] [assembly: IgnoresAccessChecksTo("PhotonChat")] [assembly: IgnoresAccessChecksTo("PhotonRealtime")] [assembly: IgnoresAccessChecksTo("PhotonUnityNetworking")] [assembly: IgnoresAccessChecksTo("PhotonUnityNetworking.Utilities")] [assembly: IgnoresAccessChecksTo("PhotonVoice.API")] [assembly: IgnoresAccessChecksTo("PhotonVoice")] [assembly: IgnoresAccessChecksTo("PhotonVoice.PUN")] [assembly: IgnoresAccessChecksTo("SingularityGroup.HotReload.Runtime")] [assembly: IgnoresAccessChecksTo("SingularityGroup.HotReload.Runtime.Public")] [assembly: IgnoresAccessChecksTo("Sirenix.OdinInspector.Attributes")] [assembly: IgnoresAccessChecksTo("Sirenix.Serialization.Config")] [assembly: IgnoresAccessChecksTo("Sirenix.Serialization")] [assembly: IgnoresAccessChecksTo("Sirenix.Utilities")] [assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")] [assembly: IgnoresAccessChecksTo("Unity.Formats.Fbx.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.InputSystem")] [assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")] [assembly: IgnoresAccessChecksTo("Unity.Postprocessing.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")] [assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")] [assembly: IgnoresAccessChecksTo("Unity.Timeline")] [assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Antlr3.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Core")] [assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Flow")] [assembly: IgnoresAccessChecksTo("Unity.VisualScripting.State")] [assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")] [assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")] [assembly: IgnoresAccessChecksTo("UnityEngine.UI")] [assembly: IgnoresAccessChecksTo("websocket-sharp")] [assembly: AssemblyCompany("ShaderLaze")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("ILOVE")] [assembly: AssemblyTitle("ILOVE")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace ILOVE { [HarmonyPatch(typeof(ValuableLovePotion), "StateIdle")] public static class ConditionalChatPatch { [HarmonyPrefix] public static bool ConditionalAllowChat() { return ILOVE.Instance.UseChat; } } [BepInPlugin("ShaderLaze.ILOVE", "ILOVE", "1.0.0")] public class ILOVE : BaseUnityPlugin { [CompilerGenerated] private sealed class <PlaySoundCoroutine>d__17 : IEnumerator<object>, IEnumerator, IDisposable { private int <>1__state; private object <>2__current; public string path; public Vector3 position; public ILOVE <>4__this; private UnityWebRequest <www>5__1; private AudioClip <clip>5__2; private GameObject <audioObject>5__3; private AudioSource <source>5__4; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <PlaySoundCoroutine>d__17(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { int num = <>1__state; if (num == -3 || num == 1) { try { } finally { <>m__Finally1(); } } <www>5__1 = null; <clip>5__2 = null; <audioObject>5__3 = null; <source>5__4 = null; <>1__state = -2; } private bool MoveNext() { //IL_0077: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Invalid comparison between Unknown and I4 //IL_00c5: Unknown result type (might be due to invalid IL or missing references) //IL_00cf: Expected O, but got Unknown //IL_00db: Unknown result type (might be due to invalid IL or missing references) bool result; try { switch (<>1__state) { default: result = false; break; case 0: <>1__state = -1; <www>5__1 = UnityWebRequestMultimedia.GetAudioClip("file://" + path, (AudioType)14); <>1__state = -3; <>2__current = <www>5__1.SendWebRequest(); <>1__state = 1; result = true; break; case 1: <>1__state = -3; if ((int)<www>5__1.result != 1) { Logger.LogError((object)("Failed to load audio: " + <www>5__1.error)); result = false; } else { <clip>5__2 = DownloadHandlerAudioClip.GetContent(<www>5__1); <audioObject>5__3 = new GameObject("LoveSound"); <audioObject>5__3.transform.position = position; <source>5__4 = <audioObject>5__3.AddComponent<AudioSource>(); <source>5__4.clip = <clip>5__2; <source>5__4.volume = 0.8f; <source>5__4.spatialBlend = 1f; <source>5__4.minDistance = 1f; <source>5__4.maxDistance = 25f; <source>5__4.rolloffMode = (AudioRolloffMode)1; <source>5__4.Play(); Object.DontDestroyOnLoad((Object)(object)<audioObject>5__3); Object.Destroy((Object)(object)<audioObject>5__3, <clip>5__2.length + 1f); result = false; } <>m__Finally1(); break; } } catch { //try-fault ((IDisposable)this).Dispose(); throw; } return result; } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } private void <>m__Finally1() { <>1__state = -1; if (<www>5__1 != null) { ((IDisposable)<www>5__1).Dispose(); } } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } internal bool UseChat = false; internal static ILOVE Instance { get; private set; } internal static ManualLogSource Logger => Instance._logger; private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger; internal Harmony? Harmony { get; set; } private void Awake() { Instance = this; ((Component)this).gameObject.transform.parent = null; ((Object)((Component)this).gameObject).hideFlags = (HideFlags)61; Patch(); Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} loaded"); } internal void Patch() { //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Expected O, but got Unknown //IL_0026: Expected O, but got Unknown if (Harmony == null) { Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID); Harmony val2 = val; Harmony = val; } Harmony.PatchAll(); } internal void Unpatch() { Harmony? harmony = Harmony; if (harmony != null) { harmony.UnpatchSelf(); } } internal void PlayLoveSound(Vector3 position) { //IL_0045: Unknown result type (might be due to invalid IL or missing references) string text = Path.Combine(Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location), "ilove.ogg"); if (!File.Exists(text)) { Logger.LogError((object)("Audio file not found: " + text)); } else { ((MonoBehaviour)this).StartCoroutine(PlaySoundCoroutine(text, position)); } } [IteratorStateMachine(typeof(<PlaySoundCoroutine>d__17))] private IEnumerator PlaySoundCoroutine(string path, Vector3 position) { //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <PlaySoundCoroutine>d__17(0) { <>4__this = this, path = path, position = position }; } } [HarmonyPatch(typeof(ValuableLovePotion))] public class LovePotionGrabPatch { private static bool isGrabbed; private static float nextAllowedPlayTime; [HarmonyPostfix] [HarmonyPatch("Update")] public static void OnGrabCheck(ValuableLovePotion __instance) { //IL_0064: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_0092: Unknown result type (might be due to invalid IL or missing references) object value = Traverse.Create((object)__instance).Field("physGrabObject").GetValue(); PhysGrabObject val = (PhysGrabObject)((value is PhysGrabObject) ? value : null); if ((Object)(object)val == (Object)null) { return; } if (val.grabbed && !isGrabbed) { isGrabbed = true; if (Time.time >= nextAllowedPlayTime) { Vector3 position = ((Component)__instance).transform.position; if (Random.value < 0.5f) { ILOVE.Instance.UseChat = false; ILOVE.Instance.PlayLoveSound(position); } else { ILOVE.Instance.UseChat = true; } nextAllowedPlayTime = Time.time + 10f; } } else if (!val.grabbed) { isGrabbed = false; } } } }