Decompiled source of NoSaveLimit v1.2.1

NoSaveLimit.dll

Decompiled 3 months ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Reflection.Emit;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("")]
[assembly: AssemblyCompany("ShaderLaze")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("NoSafeLimit")]
[assembly: AssemblyTitle("NoSafeLimit")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace NoSafeLimit
{
	[HarmonyPatch(typeof(PlayerController))]
	internal static class ExamplePlayerControllerPatch
	{
		[HarmonyPrefix]
		[HarmonyPatch("Start")]
		private static void Start_Prefix(PlayerController __instance)
		{
			NoSafeLimit.Logger.LogDebug((object)$"{__instance} Start Prefix");
		}

		[HarmonyPostfix]
		[HarmonyPatch("Start")]
		private static void Start_Postfix(PlayerController __instance)
		{
			NoSafeLimit.Logger.LogDebug((object)$"{__instance} Start Postfix");
		}
	}
	[BepInPlugin("ShaderLaze.NoSaveLimit", "NoSaveLimit", "1.2")]
	public class NoSafeLimit : BaseUnityPlugin
	{
		[CompilerGenerated]
		private sealed class <RemoveSaveLimitTranspiler>d__12 : IEnumerable<CodeInstruction>, IEnumerable, IEnumerator<CodeInstruction>, IEnumerator, IDisposable
		{
			private int <>1__state;

			private CodeInstruction <>2__current;

			private int <>l__initialThreadId;

			private IEnumerable<CodeInstruction> instructions;

			public IEnumerable<CodeInstruction> <>3__instructions;

			private IEnumerator<CodeInstruction> <>s__1;

			private CodeInstruction <instr>5__2;

			private sbyte <sb>5__3;

			CodeInstruction IEnumerator<CodeInstruction>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <RemoveSaveLimitTranspiler>d__12(int <>1__state)
			{
				this.<>1__state = <>1__state;
				<>l__initialThreadId = Environment.CurrentManagedThreadId;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				int num = <>1__state;
				if (num == -3 || num == 1)
				{
					try
					{
					}
					finally
					{
						<>m__Finally1();
					}
				}
				<>s__1 = null;
				<instr>5__2 = null;
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				try
				{
					switch (<>1__state)
					{
					default:
						return false;
					case 0:
						<>1__state = -1;
						<>s__1 = instructions.GetEnumerator();
						<>1__state = -3;
						break;
					case 1:
						<>1__state = -3;
						<instr>5__2 = null;
						break;
					}
					if (<>s__1.MoveNext())
					{
						<instr>5__2 = <>s__1.Current;
						if (<instr>5__2.opcode == OpCodes.Ldc_I4_S)
						{
							object operand = <instr>5__2.operand;
							if (operand is sbyte)
							{
								<sb>5__3 = (sbyte)operand;
								if (<sb>5__3 == 10)
								{
									<instr>5__2.opcode = OpCodes.Ldc_I4;
									<instr>5__2.operand = int.MaxValue;
								}
							}
						}
						<>2__current = <instr>5__2;
						<>1__state = 1;
						return true;
					}
					<>m__Finally1();
					<>s__1 = null;
					return false;
				}
				catch
				{
					//try-fault
					((IDisposable)this).Dispose();
					throw;
				}
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			private void <>m__Finally1()
			{
				<>1__state = -1;
				if (<>s__1 != null)
				{
					<>s__1.Dispose();
				}
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}

			[DebuggerHidden]
			IEnumerator<CodeInstruction> IEnumerable<CodeInstruction>.GetEnumerator()
			{
				<RemoveSaveLimitTranspiler>d__12 <RemoveSaveLimitTranspiler>d__;
				if (<>1__state == -2 && <>l__initialThreadId == Environment.CurrentManagedThreadId)
				{
					<>1__state = 0;
					<RemoveSaveLimitTranspiler>d__ = this;
				}
				else
				{
					<RemoveSaveLimitTranspiler>d__ = new <RemoveSaveLimitTranspiler>d__12(0);
				}
				<RemoveSaveLimitTranspiler>d__.instructions = <>3__instructions;
				return <RemoveSaveLimitTranspiler>d__;
			}

			[DebuggerHidden]
			IEnumerator IEnumerable.GetEnumerator()
			{
				return ((IEnumerable<CodeInstruction>)this).GetEnumerator();
			}
		}

		private Harmony _harmony = null;

		internal static NoSafeLimit Instance { get; private set; }

		internal static ManualLogSource Logger => Instance._logger;

		private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger;

		private void Awake()
		{
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			//IL_002f: Expected O, but got Unknown
			Instance = this;
			Object.DontDestroyOnLoad((Object)(object)((Component)this).gameObject);
			_harmony = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID);
			ApplyPatches();
			Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} loaded — save limit removed!");
		}

		private void OnDestroy()
		{
			_harmony.UnpatchSelf();
		}

		private void ApplyPatches()
		{
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0031: Expected O, but got Unknown
			Type typeFromHandle = typeof(MenuPageSaves);
			MethodInfo[] methods = typeFromHandle.GetMethods(BindingFlags.DeclaredOnly | BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);
			HarmonyMethod val = new HarmonyMethod(typeof(NoSafeLimit).GetMethod("RemoveSaveLimitTranspiler", BindingFlags.Static | BindingFlags.NonPublic));
			MethodInfo[] array = methods;
			foreach (MethodInfo methodInfo in array)
			{
				if (methodInfo.GetMethodBody() != null)
				{
					_harmony.Patch((MethodBase)methodInfo, (HarmonyMethod)null, (HarmonyMethod)null, val, (HarmonyMethod)null, (HarmonyMethod)null);
				}
			}
		}

		[IteratorStateMachine(typeof(<RemoveSaveLimitTranspiler>d__12))]
		private static IEnumerable<CodeInstruction> RemoveSaveLimitTranspiler(IEnumerable<CodeInstruction> instructions)
		{
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <RemoveSaveLimitTranspiler>d__12(-2)
			{
				<>3__instructions = instructions
			};
		}
	}
}