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Decompiled source of NoSaveLimit v1.2.1
NoSaveLimit.dll
Decompiled a year agousing System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Reflection.Emit; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("")] [assembly: AssemblyCompany("ShaderLaze")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("NoSafeLimit")] [assembly: AssemblyTitle("NoSafeLimit")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace NoSafeLimit { [HarmonyPatch(typeof(PlayerController))] internal static class ExamplePlayerControllerPatch { [HarmonyPrefix] [HarmonyPatch("Start")] private static void Start_Prefix(PlayerController __instance) { NoSafeLimit.Logger.LogDebug((object)$"{__instance} Start Prefix"); } [HarmonyPostfix] [HarmonyPatch("Start")] private static void Start_Postfix(PlayerController __instance) { NoSafeLimit.Logger.LogDebug((object)$"{__instance} Start Postfix"); } } [BepInPlugin("ShaderLaze.NoSaveLimit", "NoSaveLimit", "1.2")] public class NoSafeLimit : BaseUnityPlugin { [CompilerGenerated] private sealed class <RemoveSaveLimitTranspiler>d__12 : IEnumerable<CodeInstruction>, IEnumerable, IEnumerator<CodeInstruction>, IEnumerator, IDisposable { private int <>1__state; private CodeInstruction <>2__current; private int <>l__initialThreadId; private IEnumerable<CodeInstruction> instructions; public IEnumerable<CodeInstruction> <>3__instructions; private IEnumerator<CodeInstruction> <>s__1; private CodeInstruction <instr>5__2; private sbyte <sb>5__3; CodeInstruction IEnumerator<CodeInstruction>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <RemoveSaveLimitTranspiler>d__12(int <>1__state) { this.<>1__state = <>1__state; <>l__initialThreadId = Environment.CurrentManagedThreadId; } [DebuggerHidden] void IDisposable.Dispose() { int num = <>1__state; if (num == -3 || num == 1) { try { } finally { <>m__Finally1(); } } <>s__1 = null; <instr>5__2 = null; <>1__state = -2; } private bool MoveNext() { try { switch (<>1__state) { default: return false; case 0: <>1__state = -1; <>s__1 = instructions.GetEnumerator(); <>1__state = -3; break; case 1: <>1__state = -3; <instr>5__2 = null; break; } if (<>s__1.MoveNext()) { <instr>5__2 = <>s__1.Current; if (<instr>5__2.opcode == OpCodes.Ldc_I4_S) { object operand = <instr>5__2.operand; if (operand is sbyte) { <sb>5__3 = (sbyte)operand; if (<sb>5__3 == 10) { <instr>5__2.opcode = OpCodes.Ldc_I4; <instr>5__2.operand = int.MaxValue; } } } <>2__current = <instr>5__2; <>1__state = 1; return true; } <>m__Finally1(); <>s__1 = null; return false; } catch { //try-fault ((IDisposable)this).Dispose(); throw; } } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } private void <>m__Finally1() { <>1__state = -1; if (<>s__1 != null) { <>s__1.Dispose(); } } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } [DebuggerHidden] IEnumerator<CodeInstruction> IEnumerable<CodeInstruction>.GetEnumerator() { <RemoveSaveLimitTranspiler>d__12 <RemoveSaveLimitTranspiler>d__; if (<>1__state == -2 && <>l__initialThreadId == Environment.CurrentManagedThreadId) { <>1__state = 0; <RemoveSaveLimitTranspiler>d__ = this; } else { <RemoveSaveLimitTranspiler>d__ = new <RemoveSaveLimitTranspiler>d__12(0); } <RemoveSaveLimitTranspiler>d__.instructions = <>3__instructions; return <RemoveSaveLimitTranspiler>d__; } [DebuggerHidden] IEnumerator IEnumerable.GetEnumerator() { return ((IEnumerable<CodeInstruction>)this).GetEnumerator(); } } private Harmony _harmony = null; internal static NoSafeLimit Instance { get; private set; } internal static ManualLogSource Logger => Instance._logger; private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger; private void Awake() { //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Expected O, but got Unknown Instance = this; Object.DontDestroyOnLoad((Object)(object)((Component)this).gameObject); _harmony = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID); ApplyPatches(); Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} loaded — save limit removed!"); } private void OnDestroy() { _harmony.UnpatchSelf(); } private void ApplyPatches() { //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Expected O, but got Unknown Type typeFromHandle = typeof(MenuPageSaves); MethodInfo[] methods = typeFromHandle.GetMethods(BindingFlags.DeclaredOnly | BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic); HarmonyMethod val = new HarmonyMethod(typeof(NoSafeLimit).GetMethod("RemoveSaveLimitTranspiler", BindingFlags.Static | BindingFlags.NonPublic)); MethodInfo[] array = methods; foreach (MethodInfo methodInfo in array) { if (methodInfo.GetMethodBody() != null) { _harmony.Patch((MethodBase)methodInfo, (HarmonyMethod)null, (HarmonyMethod)null, val, (HarmonyMethod)null, (HarmonyMethod)null); } } } [IteratorStateMachine(typeof(<RemoveSaveLimitTranspiler>d__12))] private static IEnumerable<CodeInstruction> RemoveSaveLimitTranspiler(IEnumerable<CodeInstruction> instructions) { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <RemoveSaveLimitTranspiler>d__12(-2) { <>3__instructions = instructions }; } } }