Decompiled source of RunThatFast v1.0.1

RunThatFast.dll

Decompiled 5 months ago
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using UnityEngine;
using speedhack.Patches;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("speedhack")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("speedhack")]
[assembly: AssemblyCopyright("Copyright ©  2025")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("c7405992-7860-4866-8872-fd38bd6bccab")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace speedhack
{
	[BepInPlugin("SpeedHack", "SpeedHackTest", "1.0.1")]
	public class SpeedHackBase : BaseUnityPlugin
	{
		private const string modGUID = "SpeedHack";

		private const string modName = "SpeedHackTest";

		private const string modVersion = "1.0.1";

		private readonly Harmony harmony = new Harmony("SpeedHack");

		private static SpeedHackBase Instance;

		internal ManualLogSource mls;

		private void Awake()
		{
			if ((Object)(object)Instance == (Object)null)
			{
				Instance = this;
			}
			mls = Logger.CreateLogSource("SpeedHack");
			mls.LogInfo((object)"You become Usain Bolt.");
			harmony.PatchAll(typeof(SpeedHackBase));
			harmony.PatchAll(typeof(SpeedHackPatch));
		}
	}
}
namespace speedhack.Patches
{
	[HarmonyPatch(typeof(PlayerController))]
	internal class SpeedHackPatch
	{
		[HarmonyPatch("Update")]
		[HarmonyPostfix]
		private static void SprintPatch(ref float ___SprintSpeed)
		{
			___SprintSpeed = 20f;
		}
	}
}