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Decompiled source of RunThatFast v1.0.1
RunThatFast.dll
Decompiled a year agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using HarmonyLib; using UnityEngine; using speedhack.Patches; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("speedhack")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("speedhack")] [assembly: AssemblyCopyright("Copyright © 2025")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("c7405992-7860-4866-8872-fd38bd6bccab")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: AssemblyVersion("1.0.0.0")] namespace speedhack { [BepInPlugin("SpeedHack", "SpeedHackTest", "1.0.1")] public class SpeedHackBase : BaseUnityPlugin { private const string modGUID = "SpeedHack"; private const string modName = "SpeedHackTest"; private const string modVersion = "1.0.1"; private readonly Harmony harmony = new Harmony("SpeedHack"); private static SpeedHackBase Instance; internal ManualLogSource mls; private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; } mls = Logger.CreateLogSource("SpeedHack"); mls.LogInfo((object)"You become Usain Bolt."); harmony.PatchAll(typeof(SpeedHackBase)); harmony.PatchAll(typeof(SpeedHackPatch)); } } } namespace speedhack.Patches { [HarmonyPatch(typeof(PlayerController))] internal class SpeedHackPatch { [HarmonyPatch("Update")] [HarmonyPostfix] private static void SprintPatch(ref float ___SprintSpeed) { ___SprintSpeed = 20f; } } }