Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Decompiled source of ArenaOnly v0.1.0
ArenaOnly.dll
Decompiled 2 weeks agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("")] [assembly: AssemblyCompany("Smilefish")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("ArenaOnly")] [assembly: AssemblyTitle("ArenaOnly")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace ArenaOnly { [BepInPlugin("Smilefish.ArenaOnly", "ArenaOnly", "1.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class ArenaOnly : BaseUnityPlugin { internal static ArenaOnly Instance { get; private set; } internal static ManualLogSource Logger => Instance._logger; private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger; internal Harmony? Harmony { get; set; } internal ArenaConfig BoundConfig { get; private set; } = null; private void Awake() { Instance = this; BoundConfig = new ArenaConfig(((BaseUnityPlugin)this).Config); ((Component)this).gameObject.transform.parent = null; ((Object)((Component)this).gameObject).hideFlags = (HideFlags)61; Patch(); Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded!"); } internal void Patch() { //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Expected O, but got Unknown //IL_0026: Expected O, but got Unknown if (Harmony == null) { Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID); Harmony val2 = val; Harmony = val; } Harmony.PatchAll(); } internal void Unpatch() { Harmony? harmony = Harmony; if (harmony != null) { harmony.UnpatchSelf(); } } } internal class ArenaConfig { public static ConfigEntry<bool>? enableArenaOnly; public static ConfigEntry<string>? arenaType; public ArenaConfig(ConfigFile cfg) { //IL_0060: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Expected O, but got Unknown cfg.SaveOnConfigSet = false; enableArenaOnly = cfg.Bind<bool>("General.Toggles", "EnableArenaOnly", true, "Replace every level with arena"); arenaType = cfg.Bind<string>("General", "Gamemode", "Fighting Pit", new ConfigDescription("", (AcceptableValueBase)(object)new AcceptableValueList<string>(new string[2] { "Fighting Pit", "Racing" }), Array.Empty<object>())); ClearOrphanedEntries(cfg); cfg.Save(); cfg.SaveOnConfigSet = true; } private static void ClearOrphanedEntries(ConfigFile cfg) { PropertyInfo propertyInfo = AccessTools.Property(typeof(ConfigFile), "OrphanedEntries"); Dictionary<ConfigDefinition, string> dictionary = (Dictionary<ConfigDefinition, string>)propertyInfo.GetValue(cfg); dictionary.Clear(); } } } namespace ArenaOnly.Patches { [HarmonyPatch(typeof(RunManager))] internal class GameDirectorPatch { [HarmonyPatch("ChangeLevel")] [HarmonyPostfix] private static void PatchChangeLevel(RunManager __instance) { if (ArenaConfig.enableArenaOnly.Value && SemiFunc.IsMasterClient()) { int index = ((!(ArenaConfig.arenaType.Value == "Fighting Pit")) ? 1 : 0); if ((Object)(object)__instance.levelCurrent != (Object)(object)__instance.levelLobby && (Object)(object)__instance.levelCurrent != (Object)(object)__instance.levelLobbyMenu && (Object)(object)__instance.levelCurrent != (Object)(object)__instance.levelMainMenu && (Object)(object)__instance.levelCurrent != (Object)(object)__instance.levelArena[index] && (Object)(object)__instance.levelCurrent != (Object)(object)__instance.levelTutorial && (Object)(object)__instance.levelCurrent != (Object)(object)__instance.levelSplashScreen) { __instance.levelCurrent = __instance.levelArena[index]; __instance.ChangeLevel(false, true, (ChangeLevelType)0); } } } } }