Decompiled source of ArenaOnly v0.1.0

ArenaOnly.dll

Decompiled 2 weeks ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("")]
[assembly: AssemblyCompany("Smilefish")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("ArenaOnly")]
[assembly: AssemblyTitle("ArenaOnly")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace ArenaOnly
{
	[BepInPlugin("Smilefish.ArenaOnly", "ArenaOnly", "1.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class ArenaOnly : BaseUnityPlugin
	{
		internal static ArenaOnly Instance { get; private set; }

		internal static ManualLogSource Logger => Instance._logger;

		private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger;

		internal Harmony? Harmony { get; set; }

		internal ArenaConfig BoundConfig { get; private set; } = null;


		private void Awake()
		{
			Instance = this;
			BoundConfig = new ArenaConfig(((BaseUnityPlugin)this).Config);
			((Component)this).gameObject.transform.parent = null;
			((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
			Patch();
			Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded!");
		}

		internal void Patch()
		{
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Expected O, but got Unknown
			//IL_0026: Expected O, but got Unknown
			if (Harmony == null)
			{
				Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID);
				Harmony val2 = val;
				Harmony = val;
			}
			Harmony.PatchAll();
		}

		internal void Unpatch()
		{
			Harmony? harmony = Harmony;
			if (harmony != null)
			{
				harmony.UnpatchSelf();
			}
		}
	}
	internal class ArenaConfig
	{
		public static ConfigEntry<bool>? enableArenaOnly;

		public static ConfigEntry<string>? arenaType;

		public ArenaConfig(ConfigFile cfg)
		{
			//IL_0060: Unknown result type (might be due to invalid IL or missing references)
			//IL_006a: Expected O, but got Unknown
			cfg.SaveOnConfigSet = false;
			enableArenaOnly = cfg.Bind<bool>("General.Toggles", "EnableArenaOnly", true, "Replace every level with arena");
			arenaType = cfg.Bind<string>("General", "Gamemode", "Fighting Pit", new ConfigDescription("", (AcceptableValueBase)(object)new AcceptableValueList<string>(new string[2] { "Fighting Pit", "Racing" }), Array.Empty<object>()));
			ClearOrphanedEntries(cfg);
			cfg.Save();
			cfg.SaveOnConfigSet = true;
		}

		private static void ClearOrphanedEntries(ConfigFile cfg)
		{
			PropertyInfo propertyInfo = AccessTools.Property(typeof(ConfigFile), "OrphanedEntries");
			Dictionary<ConfigDefinition, string> dictionary = (Dictionary<ConfigDefinition, string>)propertyInfo.GetValue(cfg);
			dictionary.Clear();
		}
	}
}
namespace ArenaOnly.Patches
{
	[HarmonyPatch(typeof(RunManager))]
	internal class GameDirectorPatch
	{
		[HarmonyPatch("ChangeLevel")]
		[HarmonyPostfix]
		private static void PatchChangeLevel(RunManager __instance)
		{
			if (ArenaConfig.enableArenaOnly.Value && SemiFunc.IsMasterClient())
			{
				int index = ((!(ArenaConfig.arenaType.Value == "Fighting Pit")) ? 1 : 0);
				if ((Object)(object)__instance.levelCurrent != (Object)(object)__instance.levelLobby && (Object)(object)__instance.levelCurrent != (Object)(object)__instance.levelLobbyMenu && (Object)(object)__instance.levelCurrent != (Object)(object)__instance.levelMainMenu && (Object)(object)__instance.levelCurrent != (Object)(object)__instance.levelArena[index] && (Object)(object)__instance.levelCurrent != (Object)(object)__instance.levelTutorial && (Object)(object)__instance.levelCurrent != (Object)(object)__instance.levelSplashScreen)
				{
					__instance.levelCurrent = __instance.levelArena[index];
					__instance.ChangeLevel(false, true, (ChangeLevelType)0);
				}
			}
		}
	}
}