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Musical Shotgun
Adds a musical cue to indicate that you shouldn't point the shotgun in that direction. Fully client-side with multiplayer support.
| Last updated | 3 weeks ago |
| Total downloads | 804 |
| Total rating | 0 |
| Categories | Mods Audio Items Weapons Client-side |
| Dependency string | Smonglaren-Musical_Shotgun-1.0.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
Musical Shotgun
Modifies the shotgun (and all other weapons if desired) to play a sound cue when they're being handled in an manner way. Client side only, multiplayer compatible.
Configuration:
SoundFilename
default: audio.mp3
File name of the audio file to play, in the same directory as the mod's .dll file. ONLY .MP3 FILES ARE SUPPORTED
ShotgunOnly
default: true
Should this mod affect all weapons, or just the shotgun? If false, this patches all weapons with the ItemGun component, so **IN THEORY** modded weapons as well.
AudioStartThreshold
default: 0.00
How far away weapon needs to turned (between 0.00 = facing foward and 1.00 = facing player) for the audio to start playing. To figure out what value you want the range to be, check VOL in additional debug logging.
AdditionalDebugLogging
default: false
Enables sending additional messages in the console. These are sent every frame a player is holding a weapon. Format is:
DIFF: {X}, VOL: {Y}, PLAYER: {Z}, PLAYING {U}
| Variable | Explanation |
|---|---|
| X | The difference in euler angles between the weapon and player camera. |
| Y | 1 - ( ( X - 180 ) / 180 ) |
| Z | The angle of the camera the last player holding the weapon |
| U | True if audio is playing. False if not. |