using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("NoHidden")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("NoHidden")]
[assembly: AssemblyTitle("NoHidden")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace NoHidden
{
[HarmonyPatch(typeof(EnemyDirector))]
internal static class EnemyDirectorPatch
{
[HarmonyPatch("Start")]
[HarmonyPostfix]
private static void StartPatch()
{
EnemyHelper.RemoveHiddenEnemyFromList(ref EnemyDirector.instance.enemiesDifficulty1);
EnemyHelper.RemoveHiddenEnemyFromList(ref EnemyDirector.instance.enemiesDifficulty2);
EnemyHelper.RemoveHiddenEnemyFromList(ref EnemyDirector.instance.enemiesDifficulty3);
}
}
internal static class EnemyHelper
{
public static bool IsHiddenEnemy(EnemySetup enemySetup)
{
if ((Object)(object)enemySetup == (Object)null)
{
return false;
}
if (((Object)enemySetup).name.Contains("Hidden", StringComparison.OrdinalIgnoreCase))
{
return true;
}
if (TryGetEnemyName(enemySetup, out string enemyName) && enemyName.Equals("Hidden", StringComparison.OrdinalIgnoreCase))
{
return true;
}
return false;
}
public static bool TryGetEnemyName(EnemySetup enemySetup, out string enemyName)
{
enemyName = string.Empty;
if ((Object)(object)enemySetup == (Object)null || enemySetup.spawnObjects == null)
{
return false;
}
foreach (GameObject spawnObject in enemySetup.spawnObjects)
{
if (TryGetEnemyName(spawnObject, out enemyName))
{
return true;
}
}
return false;
}
public static bool TryGetEnemyName(GameObject gameObject, out string enemyName)
{
enemyName = string.Empty;
if ((Object)(object)gameObject == (Object)null)
{
return false;
}
EnemyParent val = null;
if (gameObject.TryGetComponent<EnemyParent>(ref val))
{
enemyName = val.enemyName;
return true;
}
return false;
}
public static void RemoveHiddenEnemyFromList(ref List<EnemySetup> list)
{
list = list.Where((EnemySetup enemySetup) => !IsHiddenEnemy(enemySetup)).ToList();
}
}
[HarmonyPatch(typeof(LevelGenerator))]
internal static class LevelGeneratorPatch
{
[HarmonyPatch("EnemySpawn")]
[HarmonyPrefix]
private static bool EnemySpawnPatch(ref EnemySetup enemySetup)
{
if (EnemyHelper.IsHiddenEnemy(enemySetup))
{
Plugin.LoggerInstance.LogInfo((object)"Prevented Hidden enemy from spawning.");
return false;
}
return true;
}
}
[BepInPlugin("Snowlance.NoHidden", "NoHidden", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
public const string modGUID = "Snowlance.NoHidden";
public const string modName = "NoHidden";
public const string modVersion = "1.0.0";
public static Plugin PluginInstance;
public static ManualLogSource LoggerInstance;
private readonly Harmony harmony = new Harmony("Snowlance.NoHidden");
public void Awake()
{
if ((Object)(object)PluginInstance == (Object)null)
{
PluginInstance = this;
}
LoggerInstance = ((BaseUnityPlugin)PluginInstance).Logger;
harmony.PatchAll();
((BaseUnityPlugin)this).Logger.LogInfo((object)"Snowlance.NoHidden v1.0.0 has loaded!");
}
}
}