using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using HarmonyLib;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("SO-NoEnemyVision")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("SO-NoEnemyVision")]
[assembly: AssemblyCopyright("Copyright © 2025")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("b558f9f7-611b-4743-84c1-b97fd161911d")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace SO_NoEnemyVision;
[BepInPlugin("SoloOne.NoEnemyVision", "SO No Enemy Vision", "1.0.0")]
public class NoVision : BaseUnityPlugin
{
private const string modguid = "SoloOne.NoEnemyVision";
private const string modname = "SO No Enemy Vision";
private const string modversion = "1.0.0";
private readonly Harmony harmony = new Harmony("SoloOne.NoEnemyVision");
private void Awake()
{
harmony.PatchAll();
((BaseUnityPlugin)this).Logger.LogInfo((object)"[SO No Enemy Vision] Successfully cut enemies' eyes out");
}
}
[HarmonyPatch(typeof(EnemyDirector), "Awake")]
public class NVpatch
{
private static void Postfix(EnemyDirector __instance)
{
FieldInfo field = typeof(EnemyDirector).GetField("debugNoVision", BindingFlags.Instance | BindingFlags.NonPublic);
if (field != null)
{
bool flag = (bool)field.GetValue(__instance);
field.SetValue(__instance, !flag);
}
}
}