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Decompiled source of SO NoEnemyVision v1.0.0
SONoEnemyVision.dll
Decompiled a year agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using HarmonyLib; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("SO-NoEnemyVision")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("SO-NoEnemyVision")] [assembly: AssemblyCopyright("Copyright © 2025")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("b558f9f7-611b-4743-84c1-b97fd161911d")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: AssemblyVersion("1.0.0.0")] namespace SO_NoEnemyVision; [BepInPlugin("SoloOne.NoEnemyVision", "SO No Enemy Vision", "1.0.0")] public class NoVision : BaseUnityPlugin { private const string modguid = "SoloOne.NoEnemyVision"; private const string modname = "SO No Enemy Vision"; private const string modversion = "1.0.0"; private readonly Harmony harmony = new Harmony("SoloOne.NoEnemyVision"); private void Awake() { harmony.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"[SO No Enemy Vision] Successfully cut enemies' eyes out"); } } [HarmonyPatch(typeof(EnemyDirector), "Awake")] public class NVpatch { private static void Postfix(EnemyDirector __instance) { FieldInfo field = typeof(EnemyDirector).GetField("debugNoVision", BindingFlags.Instance | BindingFlags.NonPublic); if (field != null) { bool flag = (bool)field.GetValue(__instance); field.SetValue(__instance, !flag); } } }