R.E.P.O.
Install with App

Details

Latest version
1.2.12
Last Updated
First Uploaded
Downloads
575
Likes
0
Size
231KB
Dependants

Echo Mannequin

See your character from the outside. Test what you wear. Watch how it moves.

Echo Mannequin adds a portable mirror of your R.E.P.O. character. Place it in front of you to inspect your appearance, watch your animations, and check how worn items behave while you move.

It is designed as a visual testing companion for players, cosmetic creators, and mod developers.

What is it useful for?

  • Testing worn items: inspect how clothing, accessories, and attached equipment sit on your character. Look for clipping, floating parts, incorrect placement, and awkward movement.
  • Checking animations: observe walking, turning, jumping, crouching, and tumbling from an outside view.
  • Comparing outfits: change your appearance and inspect the result on the mannequin, including colors and supported worn models.
  • Inspecting a pose: freeze the mannequin to examine a particular posture or attachment more closely.
  • Making demonstrations: use the stationary modes to frame screenshots and record character or equipment showcases.
  • Distracting monsters: an active mannequin attracts nearby monsters and can redirect an ongoing chase, giving players another way to create space or change a monster's route.

The mannequin copies appearance and pose. It does not reproduce a worn item's gameplay effects, storage, protection, or other item logic. Use it to inspect visual behavior rather than to measure damage or test a second player's interactions.

Three modes

Hold the mannequin with the normal grab and press E to cycle through the modes. The current mode appears on screen.

Mode Behavior
1 - Normal Mirrors the owner's movement, facing, and pose.
2 - Walk in Place Mirrors the owner's animations without horizontal movement. Jumping, crouching, and tumbling still work.
3 - Freeze Holds the current pose and stays in place. Clothing and color updates continue.

Walk in Place follows your movement animations; it does not make the mannequin walk automatically when you are idle.

How to use

  1. Start a modded game and load a level.
  2. With RepoAdminMenu installed, open its item menu using F8 with the default binding.
  3. Find and spawn Echo Mannequin.
  4. Grab it to bind it to your character.
  5. While holding it, press E to choose a mode.
  6. Drop or throw it onto the floor in front of you.

The mannequin stays compact while held or airborne. It unfolds and activates when it touches a supporting floor surface. Hitting a wall, ceiling, player, or grabbable object does not activate it.

In the shop, the mannequin uses its own visible curled neutral model wherever the shop places it. This preview does not depend on any player's hidden avatar parts and contains no player colors, cosmetics, or worn equipment. The first player to grab or store it becomes its owner, and it then changes to that player's live appearance in Walk in Place mode. Its price remains 30,000-40,000.

One Echo Mannequin is guaranteed during each normal shop visit.

Once activated, it stays active during jumps and falls. Pick it up to pack it again. You can store and retrieve it using the game's normal inventory controls.

Removing the mannequin from an inventory slot automatically selects Walk in Place mode. You can then keep that mode or press E while holding it to select another one before deployment.

The mirror direction is set from your facing direction when it activates. Pick it up and place it again to reset that direction. Q remains your normal tumble control; the mannequin follows the resulting pose in modes 1 and 2.

Appearance and worn items

The mannequin copies the owner's visible model, materials, colors, facial blend shapes, and supported cosmetic attachments. It also looks for worn models attached outside the main character mesh, including the CARGO backpack's worn model.

Changes to attached clothing are checked approximately every 0.2 seconds. Removed attachments are removed from the copy. Appearance updates continue in Freeze mode while the captured pose stays still.

Custom effects or unusual attachment systems may need additional compatibility work. Support for every cosmetic mod is not guaranteed.

Installation

Install through Thunderstore Mod Manager or r2modman with the required dependencies:

  • BepInExPack 5.4.2305
  • REPOLib 4.2.0

For manual installation, place EchoMannequin.dll in your profile's BepInEx/plugins/EchoMannequin folder.

RepoAdminMenu is optional and is not bundled. The spawning instructions above use it; it is not required for the mannequin's core behavior.

Multiplayer and current limitations

  • Every participant needs the same version of Echo Mannequin and its dependencies.
  • The host controls mannequin movement and mode changes. Picking it up binds it to the player who grabs it.
  • Modes are retained while carrying or storing the item within the current scene. Mode persistence between levels is not implemented.
  • A mannequin must have floor support to copy a jump. Freeze mode does not jump.
  • An active mannequin attracts monsters within approximately 35 meters through their normal investigation state. The Head Grabber can approach and physically pull it. The mannequin never registers a synthetic player in the game.
  • Slow Mouth can approach, latch onto, vomit on, and damage an active mannequin.
  • Each item's inventory icon is rendered from that mannequin's current live model, including the skin and worn items of the player who last touched it.
  • Its maximum health follows its owner's maximum health. On first binding, its current health starts from the owner's current health. Hits produce visible impact feedback. At zero health, or when its owner dies, it uses the game's native debris, smoke, sound, and camera-shake effect, then that individual item is removed from the map.
  • It is a physical item, not another player: it has no voice or terminal interaction and cannot interfere with player, grenade, shop, or inventory systems.
  • The current in-game mode labels are in Russian; their numbering matches the English table above.

Development status: experimental build. Version 1.2.12 compiles successfully, and its mirror, activation, jump, self-contained shop preview, native shop-pool depletion, inventory-icon, synchronized grab-volume, Cleanup Crew, and destruction safeguards pass automated checks. A full in-game regression pass and two-player verification of this version are still pending.

Thunderstore development is made possible with ads. Please consider making an exception to your adblock.