Changelog
1.6.2
- Apply the extraction pose inside the final inventory teleport, preserving its owner checks and multiplayer path.
- Keep the model upright with an explicit up axis.
- Add glossier painted panels, segmented wing colours, outward/backward wing tilt and illuminated pivot rings.
- Keep the inventory icon and gameplay settings unchanged.
1.6.1
- Restricted obstacle recovery to Featherguard, Feather and Indestructible drones; other drones and modded items keep their normal behaviour.
- Assign the inventory sprite to ItemAttributes.icon, the field actually read by the hotbar, bypassing the old automatic icon cache for this item only.
- Give each spawned drone its own sprite so destroying one drone cannot remove another drone's icon.
- Apply the front-facing pose at inventory extraction without a later visual-only reset.
1.6.0
- Added a large, bright custom inventory icon with the front lens facing the player and both wings raised.
- Restored the floating battery meter in the lobby between locations.
- The drone can now attach to both valuables and ordinary physics-grabbable items.
1.5.5
- Added a visual-only inventory pose: the drone presents its front lens toward the viewer at a 45-degree left/down angle.
- Kept the confirmed 1.5.4 gameplay, physics, networking, shop and energy behaviour unchanged.
1.5.4
- Fixed built-in Feather and Indestructible Drone discovery in saved and multiplayer games.
- Keeps the exact combined price by accepting only the real drone component with the matching built-in prefab name.
- No model, physics, effects, battery, or charging changes.
1.5.3
- Restored the proven registration order used by the working 1.4.x releases.
- Added a clear log message when the built-in drone data is not ready yet.
- No model, physics, effects, battery, charging, or price changes.
1.5.2
- Republished the 1.5.1 registration fix under a new Thunderstore version.
- No model, physics, gameplay, balance, or networking logic changes.
1.5.1
- Restored Featherguard registration after the game finishes creating its built-in item list.
- Registration now runs before REPOLib finalises custom items, keeping the network prefab available to every peer.
- No model, physics, effect, battery, charging, or price changes.
1.5.0
- Fixed multiplayer visibility by registering the item and its network prefab before REPOLib finalises the run item list.
- Added an early registration attempt so every peer prepares the same prefab before room objects can spawn.
- No model, physics, effect, battery, charging, or price changes.
1.4.3
- Corrected the shop price to the exact combined price of the Feather Drone and Indestructible Drone: $38,000–$48,000.
- The source drones are now resolved by their exact built-in resource names, so unrelated drone components cannot affect the price.
- No model or behaviour changes.
1.4.2
- Rewritten the Thunderstore description in short and simple English.
- No gameplay or model changes.
1.4.1
- Replaced the Russian Thunderstore description with a complete English README.
- No gameplay, model, physics, or balance changes.
1.4.0
- Added automatic recovery when a wall blocks the path between a drone and its target.
- Applied wall recovery to Featherguard and the original R.E.P.O. drones.
- Preserved the model and compound physics from version 1.3.1.
1.3.1
- Added an invisible central anti-roll stabiliser.
- Corrected the model and beam orientation.
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