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Latest version
1.4.16
Last Updated
First Uploaded
Downloads
3K
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0
Size
188KB
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Changelog

1.4.16

  • Removed all custom mass, speed multiplication, steering-profile and forced-grab patches.
  • Connected the actual wheel supports and basket walls to the native cart state/material system.
  • Preserved native handle events while relocating the steering area to the visible red handle.
  • Retained the exact basket contents trigger after native Start initializes the cart.
  • Enlarged the dashboard status line from 42% to 62%.

1.4.15

  • Keeps native cart steering but boosts its resulting handle velocity for clearly lighter operation.
  • Removes the medium-cart speed penalty without changing free rolling or release behaviour.
  • Gives the basket floor and side walls a separate zero-friction material so products do not stick.

1.4.14

  • Corrected the donor cart's hidden original-mass cache after PhysGrabCart resets it to 8.
  • Uses the native small-cart steering profile only while the ShopCart handle is being operated.
  • Logs the first successful native handle engagement for reliable in-game verification.

1.4.13

  • Restored the game's native PhysGrabCart steering instead of replacing its movement code.
  • Reliably registers grabs on the complete red handle with the native cart controller.
  • Keeps native multiplayer synchronization, turning, speed limits, and release behaviour.

1.4.12

  • Replaced the ineffective strength override with dedicated responsive handle steering.
  • The cart now follows the player directly while held, with fast acceleration and a safe speed limit.
  • Free rolling, wheel grip, and braking remain unchanged after the handle is released.

1.4.11

  • Fixed heavy handle pulling by strengthening handle interaction independently of free rolling.
  • Enlarged the steering zone to cover the full red handle and its nearby supports reliably.
  • Replaced unsafe fallback spawning with multiple floor-verified, obstruction-free positions.
  • The cart now waits and retries instead of spawning on Scout or another shop object.

1.4.10

  • Lowered the operating mass again so the cart responds easily when pushed or pulled.
  • Restored controlled rolling resistance and wheel grip to prevent excessive sliding.
  • Increased rotational damping so the cart settles instead of drifting or spinning.

1.4.9

  • Reduced the cart's operating mass and rolling resistance for lighter, faster handling.
  • Prevented the native cart logic from restoring the heavier default mass while grabbed.
  • Counts products throughout the full basket volume, including items stacked on other items.
  • Retains the exact basket boundary so products underneath the cart are still excluded.

1.4.8

  • Disabled the donor cart's oversized hidden Cart trigger.
  • Added one exact internal Cart trigger shared by native stabilization and item counting.
  • Items underneath can no longer be registered by PhysGrabInCart or inherit cart movement.
  • Under-cart collision remains disabled until the whole item has cleared the lower sensor.
  • Fully suppresses passive melee Update, FixedUpdate, active hitboxes, swing state, and particles while contained.
  • Restored the native recalculation sound whenever the filtered total changes.

1.4.7

  • Filters the native cart list using real item collider centres inside the tapered basket.
  • Items below the basket floor are removed from both the display total and checkout list.
  • Basket collision is temporarily disabled only for products travelling underneath, then restored when they leave.
  • Reduced hidden wheel support height so the cart lowers naturally while retaining rounded obstacle handling.
  • Prevented passive cart movement from activating melee swing detection or hitboxes for contained weapons.
  • Grabbed melee weapons continue to operate normally.

1.4.6

  • Fixed the custom total being overwritten by the original ValueScreen after its 0.3-second effect.
  • The cart no longer writes competing values back into the native screen state.
  • Cached display text is restored only when the game overwrites it, keeping the fix lightweight.

1.4.5

  • Fixed carts disappearing after a logged successful spawn.
  • Added three verified-floor fallback positions near the local player when the checkout position has no floor.
  • Under-carriage collision pass-through now applies only to real items, never level props or platforms.
  • Added a persistent runtime cart reference to prevent repeated network spawn attempts.
  • Ensures the spawned network instance is active and carries its marker component.

1.4.4

  • Restored the complete realistic caster-wheel design from version 1.3.6.
  • Restored the original game cart contents scan used by version 1.3.6.
  • Removed the hover engines and their animation code.
  • Kept enlarged rounded wheel supports for smoother movement over small obstacles.
  • Added an early undercarriage sensor so products ignore wheel supports before physical contact.
  • Reduced the basket floor collider thickness to prevent objects sticking underneath.
  • Preserved grab targets around the lower basket rim.

1.4.3

  • Rebuilt all four hover engines from scratch with armored blue bodies, chrome belts, cyan nozzles, and animated rotors.
  • Removed the long underside runners that could trap products beneath the cart.
  • Hover floor supports now ignore item collisions while continuing to collide with level geometry.
  • Added grab targets around all four edges of the lower basket rim.
  • Restored reliable item counting by relying on the game's collider-based basket scan.
  • Changed the undercarriage scan to a reusable non-allocating buffer for better performance.

1.4.2

  • Added animated cyan rotors and stronger blue lighting to all four hover pods.
  • Enlarged the hidden rounded supports so the cart climbs small floor obstacles smoothly.
  • Replaced the donor cart detection area with a basket-sized contents volume.
  • Added a tapered basket check so products lying on the floor are excluded from the display.
  • Reduced display work by updating text only when the cart contents or team currency changes.

1.4.1

  • Replaced the two long hoverboards with four compact Scout-style blue hover pods.
  • Restored four rounded floor supports so the cart no longer falls through shop geometry.
  • Added narrow underside runners to glide across seams and uneven floor pieces.

1.4.0

  • Replaced caster wheels and ground runners with two animated blue hoverboards.
  • Restored the source cart's native hovering behavior.
  • Added independent hoverboard bobbing and pulsing cyan underside emitters.
  • Kept improved floor selection so the cart does not spawn on checkout counters.

1.3.7

  • Fixed shop spawning on top of checkout counters and other elevated geometry.
  • Floor detection now selects the lowest suitable walkable surface near the checkout.
  • Added a final wheel-to-floor alignment pass after network spawning.

1.3.6

  • Republished the corrected ShopCart build after the original 1.3.5 release.
  • Gameplay, model, collisions, grab handle and checkout display remain unchanged from 1.3.5.

1.3.5

  • Moved the full basket shell outside the grab-ray layer while keeping product collisions.
  • Returned wheels and rounded underside supports to the world-collision layer to prevent floor sinking.
  • Kept the handle as the cart's dedicated grab target.

1.3.4

  • Upper basket walls now block products while allowing the grab ray to pass through.
  • Replaced sharp wheel collision boxes with smooth spherical caster collision.
  • Added two narrow rounded low-friction underside runners for uneven floors.
  • Lifted caster visuals and shortened the legs so no parts sink into the floor.
  • Brightened the chrome while retaining metallic highlights and reflections.

1.3.3

  • Rebuilt the basket as one connected tapered shell with no detached grid edges.
  • Attached both dashboard housings directly to the front and rear basket rails.
  • Replaced the white emissive finish with reflective polished silver chrome.
  • Strengthened the overlapping inner safety colliders.

1.3.2

  • Lowered the basket, handle and dashboard for a more natural shopping-cart height.
  • Densified the mesh and reinforced overlapping basket colliders to close item-trapping gaps.
  • Brightened the entire frame with light silver chrome that remains visible in dark rooms.
  • Added a synchronized total display to the front of the cart.

1.3.1

  • Changed the basket and frame to bright silver polished chrome.
  • Rebuilt all four wheels as detailed swivel casters with rubber tires, hubs, forks, bearings and mounting plates.

1.3.0

  • Added a direct physical grab collider and a dedicated steering area to the red handle.
  • Fixed mirrored dashboard text and made status colours immune to the vanilla screen animation.
  • Corrected budget units to match the shop's K-based currency.
  • Removed mismatched invisible legacy colliders that could trap goods.
  • Replaced the basket with overlapping seamless colliders and added wheel supports.

1.2.0

  • Anchored the visible wheels to the physical floor so the cart no longer floats.
  • Rebuilt square wires as smooth, reflective chrome rods.
  • Closed the basket floor all the way to every wall.
  • Moved the real cart grab area and steering point onto a large rear push handle.
  • Fixed the dashboard reference so its price and budget text render on the spawned cart.

1.1.0

  • Rebuilt the model as a tall wire supermarket cart with a handle and four caster wheels.
  • Renamed it to SHOPPING C.A.R.T. and removed the cart's own hover price.
  • Fixed affordability by converting shop-price units to real currency units.
  • The display now shows exactly how much money is left or how far over budget the cart is.

1.0.0

  • Added a permanent multiplayer-ready shop cart beside checkout.
  • Added live total price, item count, and affordability status to the cart display.
  • Kept the cart out of the shopping list so vanilla checkout removes only purchased goods.
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