
LevelScaling
Introduces further difficulty progression both before and after Level 11. Additionally includes level stats, challenge levels, and a few balancing changes.
CHANGELOG
0.7.0
- You can now configure if Level Scaling modifies the base game scaling, including module counts, extraction counts, quota scaling, and total map value scaling. (all host only)
- If any Challenge Level types modify these values, the modifications will adjust accordingly to the vanilla amount or Level Scaling amount, whichever is selected in the config
- You can now configure the individual weights of each challenge level type (all host only)
- You can now toggle each individual statistic on the level stats UI (client-side)
0.6.4
- Updated for 0.1.2.47_beta
- You can now choose how the Extracted value displays on the stats UI - original total map value, current remaining map value, or alternate between the two (see config)
- Challenge levels will now be impossible on Levels 5, 10, 15, 20, and 25
- Some balancing changes to the Enemy Rush challenge to account for the new moon phases
0.6.3
- Updated for 0.1.2.37_beta
0.6.2
- Added configuration options for hiding the level stats UI under certain conditions
- Added a configuration option to hide the legacy overcharge UI
- Added a configuration option to multiply the chances of or disable Challenge Levels altogether