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TimeAttack
Each level gets its own time limit. Extend the timer by completing extractions. Gain bonus money for going fast. Don't run out of time.
CHANGELOG
1.1.1
- Fixed an issue where a cancelled extraction would not unpause the timer
- Hopefully fixed an issue where the amount of bonus time for overselling was backwards
1.1.0 - Complete Overhaul
- Overhauled the UI - now uses its own
SemiUIGameObject instead of attaching itself to pre-existing UI, allowing for more animation in general - When playing with less than 6 players, the timer will start at a slightly higher amount, increasing with less players
- During Final Extraction, the timer will now be stopped when the engine is started
- During Final Extraction, if the truck is in the "Destroying Slackers" state and the timer runs out, semibots who are already inside the truck will not die
- The truck is not safe until it has been started - leaving the truck will additionally make you vulnerable to the timer again
- Added a few more difficulties (full customization will probably come at a later date)
- Fixed an issue where the timer wouldn't pause during extractions for non-host clients
- Fixed an issue where red eyes wouldn't appear consistently - they will now appear for all semibots when there are 15 seconds or less. If the timer is extended or paused, the red eyes will go away
- Fixed an issue where bonus extract time was not calculated properly on difficulties other than Normal
- Fixed an issue where bonus money at the end of a level was not calculated properly on difficulties other than Normal
- Fixed a few syncing issues with non-host clients
- Updated for 0.1.2.23_beta
1.0.1
- Fixed an issue where the time added per extraction would stack for each player in the lobby