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Decompiled source of InterventionHunter v1.0.0
BepInEx/plugins/CouchSalesman.InterventionHunter/InterventionHunter.dll
Decompiled a year agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: IgnoresAccessChecksTo("Autodesk.Fbx")] [assembly: IgnoresAccessChecksTo("Facepunch.Steamworks.Win64")] [assembly: IgnoresAccessChecksTo("FbxBuildTestAssets")] [assembly: IgnoresAccessChecksTo("Klattersynth")] [assembly: IgnoresAccessChecksTo("Photon3Unity3D")] [assembly: IgnoresAccessChecksTo("PhotonChat")] [assembly: IgnoresAccessChecksTo("PhotonRealtime")] [assembly: IgnoresAccessChecksTo("PhotonUnityNetworking")] [assembly: IgnoresAccessChecksTo("PhotonUnityNetworking.Utilities")] [assembly: IgnoresAccessChecksTo("PhotonVoice.API")] [assembly: IgnoresAccessChecksTo("PhotonVoice")] [assembly: IgnoresAccessChecksTo("PhotonVoice.PUN")] [assembly: IgnoresAccessChecksTo("SingularityGroup.HotReload.Runtime")] [assembly: IgnoresAccessChecksTo("SingularityGroup.HotReload.Runtime.Public")] [assembly: IgnoresAccessChecksTo("Sirenix.OdinInspector.Attributes")] [assembly: IgnoresAccessChecksTo("Sirenix.Serialization.Config")] [assembly: IgnoresAccessChecksTo("Sirenix.Serialization")] [assembly: IgnoresAccessChecksTo("Sirenix.Utilities")] [assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")] [assembly: IgnoresAccessChecksTo("Unity.Formats.Fbx.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.InputSystem")] [assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")] [assembly: IgnoresAccessChecksTo("Unity.Postprocessing.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")] [assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")] [assembly: IgnoresAccessChecksTo("Unity.Timeline")] [assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Antlr3.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Core")] [assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Flow")] [assembly: IgnoresAccessChecksTo("Unity.VisualScripting.State")] [assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")] [assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")] [assembly: IgnoresAccessChecksTo("UnityEngine.UI")] [assembly: IgnoresAccessChecksTo("websocket-sharp")] [assembly: AssemblyCompany("CouchSalesman")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("InterventionHunter")] [assembly: AssemblyTitle("InterventionHunter")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace InterventionHunter { [BepInPlugin("CouchSalesman.InterventionHunter", "InterventionHunter", "1.0")] public class InterventionHunter : BaseUnityPlugin { private const string modUID = "CouchSalesman.InterventionHunter"; private const string modName = "InterventionHunter"; private const string modVersion = "1.0.0"; private readonly Harmony harmony = new Harmony("CouchSalesman.InterventionHunter"); internal static InterventionHunter instance; internal ManualLogSource logger; internal static AudioClip[] SoundGunShortNew; internal static AudioClip[] hitmarker; internal static GameObject InterventionModel; private void Awake() { logger = Logger.CreateLogSource("InterventionHunter"); logger.LogInfo((object)"Loading InterventionHunter mod..."); if ((Object)(object)instance == (Object)null) { instance = this; } else { Object.Destroy((Object)(object)this); } harmony.PatchAll(); string location = ((BaseUnityPlugin)instance).Info.Location; location = location.TrimEnd("InterventionHunter.dll".ToCharArray()); AssetBundle val = AssetBundle.LoadFromFile(location + "interventionbundle"); if ((Object)(object)val == (Object)null) { logger.LogError((object)"Failed to load asset bundle!"); return; } SoundGunShortNew = (AudioClip[])(object)new AudioClip[1] { val.LoadAsset<AudioClip>("interventionSound") }; hitmarker = (AudioClip[])(object)new AudioClip[1] { val.LoadAsset<AudioClip>("hitmarkerSound") }; InterventionModel = val.LoadAsset<GameObject>("Intervention"); logger.LogInfo((object)"Successfully loaded assets and started Intervention Hunter mod!"); } } } namespace InterventionHunter.Patches { [HarmonyPatch(typeof(EnemyHunter))] internal class EnemyHunterPatch { [HarmonyPatch("Awake")] [HarmonyPostfix] private static void ReplaceAssets(EnemyHunter __instance, ref EnemyHunterAnim ___enemyHunterAnim) { //IL_00ef: Unknown result type (might be due to invalid IL or missing references) //IL_0103: Unknown result type (might be due to invalid IL or missing references) //IL_0108: Unknown result type (might be due to invalid IL or missing references) //IL_011a: Unknown result type (might be due to invalid IL or missing references) //IL_0124: Unknown result type (might be due to invalid IL or missing references) InterventionHunter.instance.logger.LogInfo((object)"Attempting to replace assets for EnemyHunter..."); if ((Object)(object)InterventionHunter.InterventionModel == (Object)null) { InterventionHunter.instance.logger.LogError((object)"Failed to load visuals for EnemyHunter! Aborting asset replacement..."); return; } Transform child = ((Component)__instance).transform.parent.GetChild(2).GetChild(0).GetChild(0) .GetChild(0) .GetChild(1) .GetChild(0) .GetChild(0) .GetChild(0) .GetChild(0) .GetChild(0) .GetChild(0) .GetChild(0) .GetChild(1) .GetChild(0) .GetChild(1) .GetChild(0) .GetChild(3) .GetChild(0); InterventionHunter.instance.logger.LogInfo((object)("Target object: " + ((Object)child).name)); GameObject val = Object.Instantiate<GameObject>(InterventionHunter.InterventionModel, child); Transform transform = val.transform; transform.localPosition += new Vector3(0.1f, 0f, -0.7f); Transform transform2 = val.transform; transform2.localScale *= 0.75f; Renderer[] componentsInChildren = ((Component)child).gameObject.GetComponentsInChildren<Renderer>(); componentsInChildren[0].enabled = false; __instance.soundShoot.Sounds = InterventionHunter.SoundGunShortNew; __instance.soundShootGlobal.Sounds = InterventionHunter.SoundGunShortNew; __instance.soundHit.Sounds = InterventionHunter.hitmarker; InterventionHunter.instance.logger.LogInfo((object)"Replaced assets for EnemyHunter"); } [HarmonyPatch("Update")] [HarmonyPostfix] private static void Update(EnemyHunter __instance, ref EnemyHunterAnim ___enemyHunterAnim) { } } }