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SyncUpgrades
Syncs upgrades between all players in a game. [Client -> Host -> All] or [Host -> All].
CHANGELOG
2.2.6
- Fixed small bug
2.2.4
- Removed RPC and reduced network operations
2.1.6
- Updated method patches for the latest beta version of REPO
2.1.5
- For modded upgrades registered with REPOLib:
- Added dynamic config options to disable modded upgrade synchronization
- Fixed a small sync bug with modded upgrades
2.1.2
- Added support for TumbleWings and CrouchRest (Beta)
- Ensures backwards compatibility with previous versions of REPO (non Beta)
- Fixed naming and description of config entries
2.0.7
- [x] Fixed modded upgrade synchronization (now works 100% for REPOLib registered upgrades)
- [x] Fixed client disconnect bug when duplicate networking operations are sent (removed duplicate networking)
- Rewrote SyncManager & removed ALL instances of duplicate networking
- Added ISyncRequest queue and queue processing for network operations
- Operations are now execute per FixedUpdate instead of per iteration
- Changed BepInEx version to 5.4.21
- Migrated project settings to use NuGet packages for some dependencies
- Added tons of logging to the debug builds (on GitHub)
1.9.2
- Fixed accidental DOS on clients. Some reason the game calls "ChangeLevel" 17 trillion times when the game restarts after the arena
1.8.6
- Updated dependencies and readme
1.8.4
- Changed icon (made by actibytes)
- Changed networking behavior to increase efficiency (any slander from Lordfirespeed is outdated)
- Somehow forgot and have now added
MapPlayerCountandExtraJumpupgrades
1.5.6
- Initial release