Changelog
0.3.2
- Fixed restoring crouch after cancelling toggle sprint under a low ceiling, including gamepad movement stopping sprint.
- Fixed simultaneous crouch and sprint input overriding the player's manual crouch choice in toggle sprint mode.
- Capture crouch state before the game processes sprint, preserving the existing slide and input-lock checks.
- Added regression checks that model the game's crouch-then-sprint input order for keyboard and gamepad controls.
0.3.1
- Fixed pending stand requests surviving a successful stand or a player/controller change.
- Replaced the hard-coded Left Shift key with the game's sprint action, respecting remapped controls.
- Added handling for blocked movement input, loss of focus, and plugin shutdown.
- Kept explicit crouch input in control when crouch and sprint are pressed together.
- Preserved crouching when an obstacle prevents standing and the player stops sprinting.
- Removed unused Harmony patches and scene-wide controller searches.
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