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Tumble Launch Rebalance

Make tumble launch just a tad better!

This mod buffs the Tumble Launch upgrade through a durability buff.

Ever spend a significant amount of your hard earned money on more than few tumble-launch upgrades, only to be sorely disappointed at how quickly you get annihilated when using it? Flying down a dark hallway at unprescedented speeds only to be put down by a poorly placed enemy?

This mod aims to fix that through two changes: contact damage from hitting an enemy while tumbling no longer deals a flat 5 damage, and scaling damage reduction from each Tumble Launch owned.

The damage received while tumbling is as follows:

Effective Damage = damage x (1 - max_damage_reduction x min(1, tumble_upgrades_owned ÷ upgrades_to_reach_max_reduction) )

Encounter an issue?

Send me a message on Discord @tanmang, or an email at [email protected]

Incompatible with anything that considerably modifies/replaces/skips TumbleLaunch.HitEnemy() or PlayerTumble.BreakImpact().

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