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Tumble Launch Rebalance
Makes Tumble Launch more survivable!
| Last updated | a year ago |
| Total downloads | 23408 |
| Total rating | 0 |
| Categories | Mods Misc Upgrades Client-side Server-side |
| Dependency string | TanmanG-Tumble_Launch_Rebalance-1.0.1 |
| Dependants | 5 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
Tumble Launch Rebalance
Make tumble launch just a tad better!
This mod buffs the Tumble Launch upgrade through a durability buff.
Ever spend a significant amount of your hard earned money on more than few tumble-launch upgrades, only to be sorely disappointed at how quickly you get annihilated when using it? Flying down a dark hallway at unprescedented speeds only to be put down by a poorly placed enemy?
This mod aims to fix that through two changes: contact damage from hitting an enemy while tumbling no longer deals a flat 5 damage, and scaling damage reduction from each Tumble Launch owned.
The damage received while tumbling is as follows:
Effective Damage = damage x (1 - max_damage_reduction x min(1, tumble_upgrades_owned ÷ upgrades_to_reach_max_reduction) )
Encounter an issue?
Send me a message on Discord @tanmang, or an email at [email protected]
Incompatible with anything that considerably modifies/replaces/skips TumbleLaunch.HitEnemy() or PlayerTumble.BreakImpact().